Unicode support for BASS
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@ -18,7 +18,7 @@ void AOBlipPlayer::set_blips(QString p_sfx)
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{
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BASS_StreamFree(m_stream_list[n_stream]);
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m_stream_list[n_stream] = BASS_StreamCreateFile(FALSE, f_path.toStdString().c_str(), 0, 0, 0);
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m_stream_list[n_stream] = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE);
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}
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set_volume(m_volume);
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@ -21,7 +21,7 @@ void AOMusicPlayer::play(QString p_song)
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QString f_path = ao_app->get_music_path(p_song);
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m_stream = BASS_StreamCreateFile(FALSE, f_path.toStdString().c_str(), 0, 0, BASS_STREAM_AUTOFREE);
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m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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this->set_volume(m_volume);
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@ -23,7 +23,7 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char)
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else
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f_path = ao_app->get_sounds_path() + p_sfx;
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m_stream = BASS_StreamCreateFile(FALSE, f_path.toStdString().c_str(), 0, 0, BASS_STREAM_AUTOFREE);
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m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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set_volume(m_volume);
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