Merge pull request #974 from AttorneyOnline/slide-fixes

Fix pair layer not being hidden correctly
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Leifa 2024-05-26 20:49:12 +02:00 committed by GitHub
commit 67d5646d7c
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@ -2910,8 +2910,15 @@ void Courtroom::handle_ic_message()
{ {
// Update the chatbox information // Update the chatbox information
initialize_chatbox(); initialize_chatbox();
if (m_chatmessage[EMOTE] != "")
do_transition(m_chatmessage[DESK_MOD], last_side, m_chatmessage[SIDE]); {
do_transition(m_chatmessage[DESK_MOD], last_side, m_chatmessage[SIDE]);
}
else
{
play_sfx();
start_chat_ticking();
}
// if we have instant objections disabled, and queue is not empty, check if next message after this is an objection. // if we have instant objections disabled, and queue is not empty, check if next message after this is an objection.
if (!Options::getInstance().objectionSkipQueueEnabled() && chatmessage_queue.size() > 0) if (!Options::getInstance().objectionSkipQueueEnabled() && chatmessage_queue.size() > 0)
@ -2974,10 +2981,7 @@ void Courtroom::do_screenshake()
void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newPosId) void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newPosId)
{ {
if (m_chatmessage[EMOTE] != "") display_character();
{
display_character();
}
const QStringList legacy_pos = {"def", "wit", "pro"}; const QStringList legacy_pos = {"def", "wit", "pro"};
QString t_old_pos = oldPosId; QString t_old_pos = oldPosId;
@ -3064,6 +3068,27 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
QStringList pair_data = data.split("^"); QStringList pair_data = data.split("^");
return (pair_data.size() > 1) ? (pair_data.at(1).toInt() == 1) : false; return (pair_data.size() > 1) ? (pair_data.at(1).toInt() == 1) : false;
}; };
ui_vp_dummy_char->loadCharacterEmote(m_previous_chatmessage[CHAR_NAME], m_previous_chatmessage[EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_dummy_char->setFlipped(m_previous_chatmessage[FLIP].toInt() == 1);
calculate_offset_and_setup_layer(ui_vp_dummy_char, scaled_old_pos, m_previous_chatmessage[SELF_OFFSET]);
if (is_pairing(m_previous_chatmessage))
{
qDebug() << "last message WAS paired";
ui_vp_sidedummy_char->loadCharacterEmote(m_previous_chatmessage[OTHER_NAME], m_previous_chatmessage[OTHER_EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_sidedummy_char->setFlipped(m_previous_chatmessage[OTHER_FLIP].toInt() == 1);
calculate_offset_and_setup_layer(ui_vp_sidedummy_char, scaled_old_pos, m_previous_chatmessage[OTHER_OFFSET]);
if (is_pair_under(m_previous_chatmessage[OTHER_CHARID]))
{
ui_vp_dummy_char->stackUnder(ui_vp_sidedummy_char);
}
else
{
ui_vp_sidedummy_char->stackUnder(ui_vp_dummy_char);
}
}
if (is_pairing(m_chatmessage)) if (is_pairing(m_chatmessage))
{ {
ui_vp_sideplayer_char->loadCharacterEmote(m_chatmessage[OTHER_NAME], m_chatmessage[OTHER_EMOTE], kal::CharacterAnimationLayer::IdleEmote); ui_vp_sideplayer_char->loadCharacterEmote(m_chatmessage[OTHER_NAME], m_chatmessage[OTHER_EMOTE], kal::CharacterAnimationLayer::IdleEmote);
@ -3077,24 +3102,10 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); ui_vp_sideplayer_char->stackUnder(ui_vp_player_char);
} }
} }
else
ui_vp_dummy_char->loadCharacterEmote(m_previous_chatmessage[CHAR_NAME], m_previous_chatmessage[EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_dummy_char->setFlipped(m_previous_chatmessage[FLIP].toInt() == 1);
calculate_offset_and_setup_layer(ui_vp_dummy_char, scaled_old_pos, m_previous_chatmessage[SELF_OFFSET]);
if (is_pairing(m_previous_chatmessage))
{ {
ui_vp_sidedummy_char->loadCharacterEmote(m_previous_chatmessage[OTHER_NAME], m_previous_chatmessage[OTHER_EMOTE], kal::CharacterAnimationLayer::IdleEmote); ui_vp_sideplayer_char->setVisible(false);
ui_vp_sidedummy_char->setFlipped(m_previous_chatmessage[OTHER_FLIP].toInt() == 1); ui_vp_sideplayer_char->hide();
calculate_offset_and_setup_layer(ui_vp_sidedummy_char, scaled_old_pos, m_previous_chatmessage[OTHER_OFFSET]);
if (is_pair_under(m_previous_chatmessage[OTHER_CHARID]))
{
ui_vp_dummy_char->stackUnder(ui_vp_sidedummy_char);
}
else
{
ui_vp_sidedummy_char->stackUnder(ui_vp_dummy_char);
}
} }
transition_animation_group->start(); transition_animation_group->start();
@ -3117,6 +3128,10 @@ void Courtroom::post_transition_cleanup()
ui_vp_dummy_char->hide(); ui_vp_dummy_char->hide();
ui_vp_sidedummy_char->hide(); ui_vp_sidedummy_char->hide();
// reset the god damn pair character
ui_vp_sideplayer_char->hide();
ui_vp_sideplayer_char->move(0, 0);
set_scene(m_chatmessage[DESK_MOD].toInt(), m_chatmessage[SIDE]); set_scene(m_chatmessage[DESK_MOD].toInt(), m_chatmessage[SIDE]);
// Move the character on the viewport according to the offsets // Move the character on the viewport according to the offsets