Polnisch update take 2 (#486)
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							@ -155,32 +155,32 @@ Powód: %1</translation>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="91"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="91"/>
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        <source>Subtheme:</source>
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					        <source>Subtheme:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Podmotyw:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="93"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="93"/>
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        <source>Sets a 'subtheme', which will stack on top of the current theme and replace anything it can.Keep it at 'server' to let the server decide. Keep it at 'default' to keep it unchanging.</source>
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					        <source>Sets a 'subtheme', which will stack on top of the current theme and replace anything it can.Keep it at 'server' to let the server decide. Keep it at 'default' to keep it unchanging.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Ustawia 'podmotyw', który będzie dodatkiem dla obecnego motywu i będzie zastępywać wszystko to co może. Ustaw na 'server', aby serwer decydował za ciebie. Ustaw na 'default', aby nie zmieniał się.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="114"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="114"/>
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        <source>Reload Theme</source>
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					        <source>Reload Theme</source>
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        <translation type="unfinished"></translation>
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					        <translation>Odśwież Motyw</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="116"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="116"/>
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        <source>Refresh the theme and update all of the ui elements to match.</source>
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					        <source>Refresh the theme and update all of the ui elements to match.</source>
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        <translation type="unfinished">Odśwież motyw i uaktualnij wszystkie elementy UI, aby dopasować.</translation>
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					        <translation>Odśwież motyw i uaktualnij wszystkie elementy interfejsu, aby dopasować.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="123"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="123"/>
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        <source>Animated Theme:</source>
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					        <source>Animated Theme:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Animowany Motyw:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="125"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="125"/>
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        <source>If ticked, themes will be allowed to have animated elements.</source>
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					        <source>If ticked, themes will be allowed to have animated elements.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Jeśli zaznaczone, motywy będą mogły zawierać animowane elementy.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="144"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="144"/>
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@ -321,32 +321,32 @@ Powód: %1</translation>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="159"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="159"/>
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        <source>The amount of message lines the IC chatlog will keep before deleting older message lines. A value of 0 or below counts as 'infinite'.</source>
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					        <source>The amount of message lines the IC chatlog will keep before deleting older message lines. A value of 0 or below counts as 'infinite'.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Ilość wiadomości, jakie dziennik IC będzie pokazywał zanim usunie starsze wiadomości. Wartość 0 lub niżej, liczy się jako 'nieskończone'.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="228"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="228"/>
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        <source>Minimum amount of time (in miliseconds) an IC message must stay on screen before the next IC message is shown, acting as a 'queue'. Set to 0 to disable this behavior.</source>
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					        <source>Minimum amount of time (in miliseconds) an IC message must stay on screen before the next IC message is shown, acting as a 'queue'. Set to 0 to disable this behavior.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Minimalna ilość czasu (w milisekundach), w której wiadomość IC musi pozostać na ekranie, zanim kolejna zostanie wyświetlona, działa niczym 'kolejka'. Ustaw na 0, aby wyłączyć tą funkcję.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="266"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="266"/>
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        <source>Text crawl:</source>
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					        <source>Text crawl:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Czołganie się tekstu:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="267"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="267"/>
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        <source>Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed.</source>
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					        <source>Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Ilość czasu (w milisekundach), spędzona dla każdej litery, gdy tekst IC jest wyświetlany.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="280"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="280"/>
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        <source>Chat Rate Limit:</source>
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					        <source>Chat Rate Limit:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Ograniczenie Szybkości Czatu:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="281"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="281"/>
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        <source>Minimum amount of time (in miliseconds) that must pass before the next Enter key press will send your IC message.</source>
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					        <source>Minimum amount of time (in miliseconds) that must pass before the next Enter key press will send your IC message.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Minimalna ilość czasu (w milisekundach), która musi minąć zanim następne naciśnięcie klawiszu Enter wyśle twoją wiadomość IC.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="364"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="364"/>
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@ -446,32 +446,32 @@ Powód: %1</translation>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="490"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="490"/>
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        <source>Stickers:</source>
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					        <source>Stickers:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Naklejki:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="492"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="492"/>
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        <source>Turn this on to allow characters to define their own stickers (unique images that show up over the chatbox - like avatars or shownames).</source>
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					        <source>Turn this on to allow characters to define their own stickers (unique images that show up over the chatbox - like avatars or shownames).</source>
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        <translation type="unfinished"></translation>
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					        <translation>Włącz to, aby pozwolić postaciom zdefiniować ich własne naklejki (unikatowe obrazki, które pojawią się nad oknem czatu, niczym awatary lub ksywki).</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="503"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="503"/>
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        <source>Continuous Playback:</source>
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					        <source>Continuous Playback:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Nieustanne Odtwarzanie:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="505"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="505"/>
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        <source>Whether or not to resume playing animations from where they left off. Turning off might reduce lag.</source>
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					        <source>Whether or not to resume playing animations from where they left off. Turning off might reduce lag.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Od tego zależy, czy animacje będą odtwarzać się od punktu wyjścia. Wyłączenie tego, może zmniejszyć spowolnienia.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="515"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="515"/>
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        <source>Stop Music w/ Category:</source>
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					        <source>Stop Music w/ Category:</source>
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        <translation type="unfinished"></translation>
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					        <translation>Zatrzymaj Muzykę z Kategorią:</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="517"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="517"/>
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        <source>Stop music when double-clicking a category. If this is disabled, use the right-click context menu to stop music.</source>
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					        <source>Stop music when double-clicking a category. If this is disabled, use the right-click context menu to stop music.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Zatrzymaj muzykę podczas dwukrotnego kliknięcia w kategorię. Jeśli jest to wyłączone, użyj menu pod prawym przyciskiem, aby zatrzymać muzykę.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="533"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="533"/>
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@ -572,7 +572,7 @@ Powód: %1</translation>
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    <message>
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					    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="707"/>
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					        <location filename="../../src/aooptionsdialog.cpp" line="707"/>
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        <source>If true, AO2 will ask the server to stop music when you use 'Objection!' </source>
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					        <source>If true, AO2 will ask the server to stop music when you use 'Objection!' </source>
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        <translation type="unfinished"></translation>
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					        <translation>Jeśli zaznaczone, gra zapyta serwer by przerwać muzykę, kiedy ktoś się sprzeciwi. </translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <source>If true, AO2 will stop the music for you when you or someone else does 'Objection!'.</source>
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					        <source>If true, AO2 will stop the music for you when you or someone else does 'Objection!'.</source>
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@ -879,7 +879,7 @@ Rozprawy które możesz załadować: %1</translation>
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    <message>
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					    <message>
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        <location filename="../../src/courtroom.cpp" line="732"/>
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					        <location filename="../../src/courtroom.cpp" line="732"/>
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        <source>Reset your character's supplementary background to its default.</source>
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					        <source>Reset your character's supplementary background to its default.</source>
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        <translation type="unfinished"></translation>
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					        <translation>Resetuje twoje pomocnicze tło postaci do domyślnej wartości.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/courtroom.cpp" line="742"/>
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					        <location filename="../../src/courtroom.cpp" line="742"/>
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@ -941,7 +941,7 @@ Edytuj poprzez wciśnięcie Enter po wpisaniu tekstu, [X] aby usunąć. Zapisuje
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    <message>
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					    <message>
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        <location filename="../../src/courtroom.cpp" line="853"/>
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					        <location filename="../../src/courtroom.cpp" line="853"/>
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        <source>Refresh the theme and update all of the ui elements to match.</source>
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					        <source>Refresh the theme and update all of the ui elements to match.</source>
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        <translation>Odśwież motyw i uaktualnij wszystkie elementy UI, aby dopasować.</translation>
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					        <translation>Odśwież motyw i uaktualnij wszystkie elementy interfejsu, aby dopasować.</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/courtroom.cpp" line="859"/>
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					        <location filename="../../src/courtroom.cpp" line="859"/>
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@ -1097,7 +1097,7 @@ Możesz również zaznaczyć część twojej obecnie pisanej wiadomości i uży
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        <location filename="../../src/courtroom.cpp" line="3699"/>
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					        <location filename="../../src/courtroom.cpp" line="3699"/>
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        <location filename="../../src/courtroom.cpp" line="3743"/>
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					        <location filename="../../src/courtroom.cpp" line="3743"/>
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        <source>[STREAM] %1</source>
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					        <source>[STREAM] %1</source>
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        <translation type="unfinished"></translation>
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					        <translation>[STREAM] %1</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/courtroom.cpp" line="3701"/>
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					        <location filename="../../src/courtroom.cpp" line="3701"/>
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@ -1643,13 +1643,13 @@ Opis:
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        <location filename="../../src/demoserver.cpp" line="38"/>
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					        <location filename="../../src/demoserver.cpp" line="38"/>
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        <location filename="../../src/demoserver.cpp" line="158"/>
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					        <location filename="../../src/demoserver.cpp" line="158"/>
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        <source>Load Demo</source>
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					        <source>Load Demo</source>
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        <translation type="unfinished"></translation>
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					        <translation>Wczytaj Demo</translation>
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    </message>
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					    </message>
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    <message>
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					    <message>
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        <location filename="../../src/demoserver.cpp" line="38"/>
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					        <location filename="../../src/demoserver.cpp" line="38"/>
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        <location filename="../../src/demoserver.cpp" line="158"/>
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					        <location filename="../../src/demoserver.cpp" line="158"/>
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        <source>Demo Files (*.demo)</source>
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					        <source>Demo Files (*.demo)</source>
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        <translation type="unfinished"></translation>
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					        <translation>Pliki Demo (*.demo)</translation>
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    </message>
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					    </message>
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</context>
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					</context>
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<context>
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					<context>
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@ -1704,7 +1704,7 @@ Czy pobrałeś wszystkie zasoby poprawnie z tiny.cc/getao, włączając duży fo
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    <message>
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					    <message>
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        <location filename="../../src/lobby.cpp" line="348"/>
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					        <location filename="../../src/lobby.cpp" line="348"/>
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        <source><h2>Attorney Online %1</h2>The courtroom drama simulator.<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball, in1tiate<p><b>Client development:</b><br>Cents02, windrammer, skyedeving<p><b>QA testing:</b><br>CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, Veritas, Wiso<p><b>Translations:</b><br>k-emiko (Русский), Pyraq (Polski), scatterflower (日本語), vintprox (Русский), windrammer (Español, Português)<p><b>Special thanks:</b><br>CrazyJC (2.8 release director) and MaximumVolty (2.8 release promotion); Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); Rue (website); Draxirch (UI design); Lewdton and Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); server hosts, game masters, case makers, content creators, and the whole AO2 community!<p>The Attorney Online networked visual novel project is copyright (c) 2016-2021 Attorney Online developers. Open-source licenses apply. All other assets are the property of their respective owners.<p>Running on Qt version %2 with the BASS audio engine.<br>APNG plugin loaded: %3<p>Built on %4</source>
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					        <source><h2>Attorney Online %1</h2>The courtroom drama simulator.<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball, in1tiate<p><b>Client development:</b><br>Cents02, windrammer, skyedeving<p><b>QA testing:</b><br>CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, Veritas, Wiso<p><b>Translations:</b><br>k-emiko (Русский), Pyraq (Polski), scatterflower (日本語), vintprox (Русский), windrammer (Español, Português)<p><b>Special thanks:</b><br>CrazyJC (2.8 release director) and MaximumVolty (2.8 release promotion); Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); Rue (website); Draxirch (UI design); Lewdton and Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); server hosts, game masters, case makers, content creators, and the whole AO2 community!<p>The Attorney Online networked visual novel project is copyright (c) 2016-2021 Attorney Online developers. Open-source licenses apply. All other assets are the property of their respective owners.<p>Running on Qt version %2 with the BASS audio engine.<br>APNG plugin loaded: %3<p>Built on %4</source>
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					        <translation><h2>Attorney Online %1</h2>Symulator dramy sądowej<p><b>Kod źródłowy:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Główny rozwój:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball, in1tiate<p><b>Rozwój Klienta:</b><br>Cents02, windrammer, skyedeving<p><b>Testowanie QA:</b><br>CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (inaczej Shali), Sierra, SomeGuy, Veritas, Wiso<p><b>Translacje:</b><br>k-emiko (Русский), Pyraq (Polski), scatterflower (日本語), vintprox (Русский), windrammer (Español, Português)<p><b>Szczególne podziękowania:</b><br>CrazyJC (dyrektor wydania 2.8) i MaximumVolty (promocja wydania 2.8); Remy, Hibiki, court-records.net (sprite'y); Qubrick (webAO); Rue (strona internetowa); Draxirch (design interfejsu); Lewdton i Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy oraz FanatSors (AO1); hostom serwerów, mistrzom gier, twórcom rozpraw, twórcom kontentu, i dla całej społeczności AO2!<p>Attorney Online sieciowy projekt wizualnej powieści ma prawa autorskie (c) 2016-2021 Attorney Online developerzy. Dotyczy licencji open-source. Wszystkie inne własności należą do ich odpowiednich właścicieli.<p>Działa na wersji Qt %2 z silnikiem audio BASS.<br>Plugin APNG załadowany: %3<p>Zbudowany na %4</translation>
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        <source><h2>Attorney Online %1</h2>The courtroom drama simulator<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball<p><b>Client development:</b><br>Cents02, in1tiate, raidensnake, windrammer<p><b>QA testing:</b><br>CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, Veritas, Wiso<p><b>Special thanks:</b><br>CrazyJC (2.8 release director) and MaximumVolty (2.8 release promotion); Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); Rue (website); Draxirch (UI design); Lewdton and Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); server hosts, game masters, case makers, content creators, and the whole AO2 community!<p>The Attorney Online networked visual novel project is copyright (c) 2016-2020 Attorney Online developers. Open-source licenses apply. All other assets are the property of their respective owners.<p>Running on Qt version %2 with the BASS audio engine.<br>APNG plugin loaded: %3<p>Built on %4</source>
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					        <source><h2>Attorney Online %1</h2>The courtroom drama simulator<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball<p><b>Client development:</b><br>Cents02, in1tiate, raidensnake, windrammer<p><b>QA testing:</b><br>CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, Veritas, Wiso<p><b>Special thanks:</b><br>CrazyJC (2.8 release director) and MaximumVolty (2.8 release promotion); Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); Rue (website); Draxirch (UI design); Lewdton and Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); server hosts, game masters, case makers, content creators, and the whole AO2 community!<p>The Attorney Online networked visual novel project is copyright (c) 2016-2020 Attorney Online developers. Open-source licenses apply. All other assets are the property of their respective owners.<p>Running on Qt version %2 with the BASS audio engine.<br>APNG plugin loaded: %3<p>Built on %4</source>
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