fixed an issue where ao2 could not connect to demonserver
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b23e96728b
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@ -185,19 +185,9 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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w_courtroom->append_char(f_char);
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}
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if (loaded_chars < char_list_size)
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{
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QString next_packet_number = QString::number(((loaded_chars - 1) / 10) + 1);
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send_server_packet(new AOPacket("AN#" + next_packet_number + "#%"));
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}
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else
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{
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if (evidence_list_size == 0)
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send_server_packet(new AOPacket("AM#0#%"));
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else
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send_server_packet(new AOPacket("AE#0#%"));
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}
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}
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else if (header == "EI"){
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if (!courtroom_constructed)
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@ -228,16 +218,9 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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w_courtroom->append_evidence(f_evi);
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if (loaded_evidence < evidence_list_size)
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{
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qDebug() << "loaded evidence: " << loaded_evidence;
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QString next_packet_number = QString::number(loaded_evidence);
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send_server_packet(new AOPacket("AE#" + next_packet_number + "#%"));
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}
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else
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{
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send_server_packet(new AOPacket("AM#0#%"));
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}
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}
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else if (header == "EM")
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{
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@ -261,14 +244,8 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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w_courtroom->append_music(f_music);
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}
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//apparently we need to intentionally send another AM packet to get onwards in the loading process
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//in spite of the fact that we actually received all the music
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//enjoy fanta
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//if (loaded_music < music_list_size)
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//{
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QString next_packet_number = QString::number(((loaded_music - 1) / 10) + 1);
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send_server_packet(new AOPacket("AM#" + next_packet_number + "#%"));
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//}
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}
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else if (header == "CharsCheck")
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{
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