clang-format pass
This commit is contained in:
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a23614059b
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5d90088b5c
@ -779,11 +779,9 @@ void Courtroom::set_widgets()
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ui_vp_sideplayer_char->combo_resize(ui_viewport->width(), ui_viewport->height());
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ui_vp_dummy_char->move_and_center(0, 0);
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ui_vp_dummy_char->combo_resize(ui_viewport->width(),
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ui_viewport->height());
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ui_vp_dummy_char->combo_resize(ui_viewport->width(), ui_viewport->height());
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ui_vp_sidedummy_char->move_and_center(0, 0);
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ui_vp_sidedummy_char->combo_resize(ui_viewport->width(),
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ui_viewport->height());
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ui_vp_sidedummy_char->combo_resize(ui_viewport->width(), ui_viewport->height());
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// the AO2 desk element
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ui_vp_desk->move_and_center(0, 0);
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@ -1422,9 +1420,10 @@ void Courtroom::set_background(QString p_background, bool display)
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QString real_pos = pos.split(":")[0];
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QStringList overrides = {"def", "wit", "pro"};
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if ((file_exists(ao_app->get_image_suffix(ao_app->get_background_path(real_pos)))) || // Normal check, OR
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(overrides.contains(pos) && // It's one of our subpos overrides, AND
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file_exists(ao_app->get_image_suffix(ao_app->get_background_path("court"))) && // the "court" default image exists, AND
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!ao_app->read_design_ini("court:" + pos + "/pos_center", ao_app->get_background_path("design.ini")).isEmpty())) { // config exists for this pos
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(overrides.contains(pos) && // It's one of our subpos overrides, AND
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file_exists(ao_app->get_image_suffix(ao_app->get_background_path("court"))) && // the "court" default image exists, AND
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!ao_app->read_design_ini("court:" + pos + "/pos_center", ao_app->get_background_path("design.ini")).isEmpty()))
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{ // config exists for this pos
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pos_list.append(pos);
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}
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}
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@ -2303,7 +2302,8 @@ void Courtroom::on_chat_return_pressed()
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}
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}
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if (ao_app->m_serverdata.get_feature(server::BASE_FEATURE_SET::CUSTOM_BLIPS)) {
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if (ao_app->m_serverdata.get_feature(server::BASE_FEATURE_SET::CUSTOM_BLIPS))
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{
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packet_contents.append(ao_app->get_blipname(current_char, current_emote));
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}
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packet_contents.append(ui_slide_enable->isChecked() ? "1" : "0"); // just let the server figure out what to do with this
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@ -2966,194 +2966,200 @@ void Courtroom::do_screenshake()
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screenshake_animation_group->start();
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}
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void Courtroom::do_transition(QString p_desk_mod, QString old_pos, QString new_pos) {
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void Courtroom::do_transition(QString p_desk_mod, QString old_pos, QString new_pos)
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{
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if (m_chatmessage[EMOTE] != "")
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display_character();
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if (m_chatmessage[EMOTE] != "")
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display_character();
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const QStringList legacy_pos = {"def", "wit", "pro"};
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QString t_old_pos = old_pos;
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QString t_new_pos = new_pos;
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if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path("court")))) {
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if (legacy_pos.contains(old_pos)) {
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t_old_pos = "court:" + old_pos;
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}
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if (legacy_pos.contains(new_pos)) {
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t_new_pos = "court:" + new_pos;
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}
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const QStringList legacy_pos = {"def", "wit", "pro"};
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QString t_old_pos = old_pos;
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QString t_new_pos = new_pos;
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if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path("court"))))
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{
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if (legacy_pos.contains(old_pos))
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{
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t_old_pos = "court:" + old_pos;
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}
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if (legacy_pos.contains(new_pos))
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{
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t_new_pos = "court:" + new_pos;
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}
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}
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QPair<QString, int> old_pos_pair = ao_app->get_pos_path(t_old_pos);
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QPair<QString, int> new_pos_pair = ao_app->get_pos_path(t_new_pos);
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QPair<QString, int> old_pos_pair = ao_app->get_pos_path(t_old_pos);
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QPair<QString, int> new_pos_pair = ao_app->get_pos_path(t_new_pos);
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int duration = ao_app->get_pos_transition_duration(t_old_pos, t_new_pos);
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int duration = ao_app->get_pos_transition_duration(t_old_pos, t_new_pos);
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// conditions to stop slide
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if (old_pos == new_pos ||
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old_pos_pair.first != new_pos_pair.first ||
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new_pos_pair.second == -1 ||
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!Options::getInstance().slidesEnabled() ||
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m_chatmessage[SLIDE] != "1" ||
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duration == -1 ||
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m_chatmessage[EMOTE_MOD].toInt() == ZOOM ||
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m_chatmessage[EMOTE_MOD].toInt() == PREANIM_ZOOM) {
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// conditions to stop slide
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if (old_pos == new_pos || old_pos_pair.first != new_pos_pair.first || new_pos_pair.second == -1 || !Options::getInstance().slidesEnabled() || m_chatmessage[SLIDE] != "1" || duration == -1 || m_chatmessage[EMOTE_MOD].toInt() == ZOOM || m_chatmessage[EMOTE_MOD].toInt() == PREANIM_ZOOM)
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{
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#ifdef DEBUG_TRANSITION
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qDebug() << "skipping transition - not applicable";
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qDebug() << "skipping transition - not applicable";
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#endif
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post_transition_cleanup();
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return;
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}
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post_transition_cleanup();
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return;
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}
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#ifdef DEBUG_TRANSITION
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// for debugging animation
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ui_vp_sideplayer_char->setStyleSheet("background-color:rgba(0, 0, 255, 128);");
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ui_vp_dummy_char->setStyleSheet("background-color:rgba(255, 0, 0, 128);");
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ui_vp_sidedummy_char->setStyleSheet("background-color:rgba(0, 255, 0, 128);");
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// for debugging animation
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ui_vp_sideplayer_char->setStyleSheet("background-color:rgba(0, 0, 255, 128);");
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ui_vp_dummy_char->setStyleSheet("background-color:rgba(255, 0, 0, 128);");
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ui_vp_sidedummy_char->setStyleSheet("background-color:rgba(0, 255, 0, 128);");
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qDebug() << "STARTING TRANSITION, CURRENT TIME:" << transition_animation_group->currentTime();
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qDebug() << "STARTING TRANSITION, CURRENT TIME:" << transition_animation_group->currentTime();
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#endif
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set_scene(p_desk_mod.toInt(), old_pos);
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set_scene(p_desk_mod.toInt(), old_pos);
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QList<AOLayer *> affected_list = {ui_vp_background, ui_vp_desk, ui_vp_player_char};
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QList<AOLayer *> affected_list = {ui_vp_background, ui_vp_desk, ui_vp_player_char};
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bool paired = false;
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if (!ui_vp_sideplayer_char->isHidden()) {
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affected_list.append(ui_vp_sideplayer_char);
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paired = true;
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bool paired = false;
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if (!ui_vp_sideplayer_char->isHidden())
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{
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affected_list.append(ui_vp_sideplayer_char);
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paired = true;
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}
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// Set up the background, desk, and player objects' animations
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float scaling_factor = ui_vp_background->get_scaling_factor();
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int offset = (float(old_pos_pair.second) * scaling_factor) - (float(new_pos_pair.second) * scaling_factor);
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for (AOLayer *ui_element : affected_list)
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{
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QPropertyAnimation *transition_animation = new QPropertyAnimation(ui_element, "pos", this);
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transition_animation->setStartValue(ui_element->pos());
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transition_animation->setDuration(duration);
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transition_animation->setEndValue(QPoint(ui_element->pos().x() + offset, ui_element->pos().y()));
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transition_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(transition_animation);
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}
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// Setting up the dummy characters to work for us as our stand-in for the next characters
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// This should be easy. But it isn't
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QString slide_emote;
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if (m_chatmessage[OBJECTION_MOD].contains("4") || m_chatmessage[OBJECTION_MOD].toInt() == 2)
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{
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slide_emote = "(a)" + ao_app->read_char_ini(m_chatmessage[CHAR_NAME], "objection_pose", "Options");
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if (slide_emote == "(a)")
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{
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slide_emote = "(a)" + m_chatmessage[EMOTE];
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}
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}
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else
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slide_emote = "(a)" + m_chatmessage[EMOTE];
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QString other_slide_emote = "(a)" + m_chatmessage[OTHER_EMOTE];
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// Load the image we're going to use to get scaling information, and move it into the final position for animation data
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ui_vp_dummy_char->set_flipped(m_chatmessage[FLIP].toInt());
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ui_vp_dummy_char->load_image(slide_emote, m_chatmessage[CHAR_NAME], 0, false);
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set_self_offset(m_chatmessage[SELF_OFFSET], ui_vp_dummy_char);
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QPoint starting_position = QPoint(ui_vp_player_char->pos().x() - offset, ui_vp_player_char->pos().y());
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QPropertyAnimation *ui_vp_dummy_animation = new QPropertyAnimation(ui_vp_dummy_char, "pos", this);
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ui_vp_dummy_animation->setDuration(duration);
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ui_vp_dummy_animation->setStartValue(starting_position);
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ui_vp_dummy_animation->setEndValue(ui_vp_dummy_char->pos());
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ui_vp_dummy_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(ui_vp_dummy_animation);
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ui_vp_dummy_char->move(starting_position.x(), starting_position.y());
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// If the new message is paired, do it all again for the pair character. Yippee!
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if (m_chatmessage[OTHER_CHARID].toInt() != -1 && !m_chatmessage[OTHER_NAME].isEmpty())
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{
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ui_vp_sidedummy_char->set_flipped(m_chatmessage[OTHER_FLIP].toInt());
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ui_vp_sidedummy_char->load_image(other_slide_emote, m_chatmessage[OTHER_NAME], 0, false);
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set_self_offset(m_chatmessage[OTHER_OFFSET], ui_vp_sidedummy_char);
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QStringList args = m_chatmessage[OTHER_CHARID].split("^");
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if (args.size() > 1)
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{
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// Change the order of appearance based on the pair order variable
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int order = args.at(1).toInt();
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switch (order)
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{
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case 0: // Our character is in front
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ui_vp_sidedummy_char->stackUnder(ui_vp_dummy_char);
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break;
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case 1: // Our character is behind
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ui_vp_dummy_char->stackUnder(ui_vp_sidedummy_char);
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break;
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default:
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break;
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}
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}
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// Set up the background, desk, and player objects' animations
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QPoint other_starting_position = QPoint(ui_vp_sideplayer_char->pos().x() - offset, ui_vp_sideplayer_char->pos().y());
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QPropertyAnimation *ui_vp_sidedummy_animation = new QPropertyAnimation(ui_vp_sidedummy_char, "pos", this);
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float scaling_factor = ui_vp_background->get_scaling_factor();
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int offset = (float(old_pos_pair.second) * scaling_factor) - (float(new_pos_pair.second) * scaling_factor);
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ui_vp_sidedummy_animation->setDuration(duration);
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ui_vp_sidedummy_animation->setStartValue(starting_position);
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ui_vp_sidedummy_animation->setEndValue(ui_vp_sidedummy_char->pos());
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ui_vp_sidedummy_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(ui_vp_sidedummy_animation);
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for (AOLayer *ui_element : affected_list) {
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QPropertyAnimation *transition_animation = new QPropertyAnimation(ui_element, "pos", this);
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transition_animation->setStartValue(ui_element->pos());
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transition_animation->setDuration(duration);
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transition_animation->setEndValue(QPoint(ui_element->pos().x() + offset, ui_element->pos().y()));
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transition_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(transition_animation);
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}
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// Setting up the dummy characters to work for us as our stand-in for the next characters
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// This should be easy. But it isn't
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QString slide_emote;
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if (m_chatmessage[OBJECTION_MOD].contains("4") || m_chatmessage[OBJECTION_MOD].toInt() == 2) {
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slide_emote = "(a)" + ao_app->read_char_ini(m_chatmessage[CHAR_NAME], "objection_pose", "Options");
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if (slide_emote == "(a)") {
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slide_emote = "(a)" + m_chatmessage[EMOTE];
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}
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}
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else
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slide_emote = "(a)" + m_chatmessage[EMOTE];
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QString other_slide_emote = "(a)" + m_chatmessage[OTHER_EMOTE];
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// Load the image we're going to use to get scaling information, and move it into the final position for animation data
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ui_vp_dummy_char->set_flipped(m_chatmessage[FLIP].toInt());
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ui_vp_dummy_char->load_image(slide_emote, m_chatmessage[CHAR_NAME], 0, false);
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set_self_offset(m_chatmessage[SELF_OFFSET], ui_vp_dummy_char);
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QPoint starting_position = QPoint(ui_vp_player_char->pos().x() - offset, ui_vp_player_char->pos().y());
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QPropertyAnimation *ui_vp_dummy_animation = new QPropertyAnimation(ui_vp_dummy_char, "pos", this);
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ui_vp_dummy_animation->setDuration(duration);
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ui_vp_dummy_animation->setStartValue(starting_position);
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ui_vp_dummy_animation->setEndValue(ui_vp_dummy_char->pos());
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ui_vp_dummy_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(ui_vp_dummy_animation);
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ui_vp_dummy_char->move(starting_position.x(), starting_position.y());
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// If the new message is paired, do it all again for the pair character. Yippee!
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if (m_chatmessage[OTHER_CHARID].toInt() != -1 && !m_chatmessage[OTHER_NAME].isEmpty()) {
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ui_vp_sidedummy_char->set_flipped(m_chatmessage[OTHER_FLIP].toInt());
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ui_vp_sidedummy_char->load_image(other_slide_emote, m_chatmessage[OTHER_NAME], 0, false);
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set_self_offset(m_chatmessage[OTHER_OFFSET], ui_vp_sidedummy_char);
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QStringList args = m_chatmessage[OTHER_CHARID].split("^");
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if (args.size() > 1)
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{
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// Change the order of appearance based on the pair order variable
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int order = args.at(1).toInt();
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switch (order) {
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case 0: // Our character is in front
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ui_vp_sidedummy_char->stackUnder(ui_vp_dummy_char);
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break;
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case 1: // Our character is behind
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ui_vp_dummy_char->stackUnder(ui_vp_sidedummy_char);
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break;
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default:
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break;
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}
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}
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QPoint other_starting_position = QPoint(ui_vp_sideplayer_char->pos().x() - offset, ui_vp_sideplayer_char->pos().y());
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QPropertyAnimation *ui_vp_sidedummy_animation = new QPropertyAnimation(ui_vp_sidedummy_char, "pos", this);
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ui_vp_sidedummy_animation->setDuration(duration);
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ui_vp_sidedummy_animation->setStartValue(starting_position);
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ui_vp_sidedummy_animation->setEndValue(ui_vp_sidedummy_char->pos());
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ui_vp_sidedummy_animation->setEasingCurve(QEasingCurve::InOutCubic);
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transition_animation_group->addAnimation(ui_vp_sidedummy_animation);
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ui_vp_sidedummy_char->move(starting_position.x(), starting_position.y());
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}
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else {
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ui_vp_sidedummy_char->stop();
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}
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ui_vp_player_char->freeze();
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ui_vp_player_char->show();
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if (paired) {
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ui_vp_sideplayer_char->freeze();
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ui_vp_sideplayer_char->show();
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}
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else {
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ui_vp_sideplayer_char->stop();
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}
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ui_vp_dummy_char->freeze();
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ui_vp_sidedummy_char->freeze();
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QTimer::singleShot(TRANSITION_BOOKEND_DELAY, transition_animation_group, SLOT(start()));
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}
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void Courtroom::on_transition_finish() {
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transition_animation_group->clear();
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transition_animation_group->setCurrentTime(0);
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QTimer::singleShot(TRANSITION_BOOKEND_DELAY, this, SLOT(post_transition_cleanup()));
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}
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void Courtroom::post_transition_cleanup() {
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set_scene(m_chatmessage[DESK_MOD].toInt(), m_chatmessage[SIDE]);
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// Move the character on the viewport according to the offsets
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set_self_offset(m_chatmessage[SELF_OFFSET], ui_vp_player_char);
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int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
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bool immediate = m_chatmessage[IMMEDIATE].toInt() == 1;
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// Reset the pair character
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ui_vp_sideplayer_char->stop();
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ui_vp_sideplayer_char->move_and_center(0, 0);
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// If the emote_mod is not zooming
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if (emote_mod != ZOOM && emote_rows != PREANIM_ZOOM) {
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// Display the pair character
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display_pair_character(m_chatmessage[OTHER_CHARID], m_chatmessage[OTHER_OFFSET]);
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}
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// Reset tweedle dee and tweedle dummy
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ui_vp_dummy_char->stop();
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ui_vp_dummy_char->move_and_center(0,0);
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ui_vp_sidedummy_char->move(starting_position.x(), starting_position.y());
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}
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else
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{
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ui_vp_sidedummy_char->stop();
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ui_vp_sidedummy_char->move_and_center(0,0);
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}
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// Parse the emote_mod part of the chat message
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handle_emote_mod(emote_mod, immediate);
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ui_vp_player_char->freeze();
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ui_vp_player_char->show();
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if (paired)
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{
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ui_vp_sideplayer_char->freeze();
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ui_vp_sideplayer_char->show();
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}
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else
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{
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ui_vp_sideplayer_char->stop();
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}
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ui_vp_dummy_char->freeze();
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ui_vp_sidedummy_char->freeze();
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QTimer::singleShot(TRANSITION_BOOKEND_DELAY, transition_animation_group, SLOT(start()));
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}
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void Courtroom::on_transition_finish()
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{
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transition_animation_group->clear();
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transition_animation_group->setCurrentTime(0);
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QTimer::singleShot(TRANSITION_BOOKEND_DELAY, this, SLOT(post_transition_cleanup()));
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}
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void Courtroom::post_transition_cleanup()
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{
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||||
set_scene(m_chatmessage[DESK_MOD].toInt(), m_chatmessage[SIDE]);
|
||||
|
||||
// Move the character on the viewport according to the offsets
|
||||
set_self_offset(m_chatmessage[SELF_OFFSET], ui_vp_player_char);
|
||||
|
||||
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
|
||||
bool immediate = m_chatmessage[IMMEDIATE].toInt() == 1;
|
||||
|
||||
// Reset the pair character
|
||||
ui_vp_sideplayer_char->stop();
|
||||
ui_vp_sideplayer_char->move_and_center(0, 0);
|
||||
|
||||
// If the emote_mod is not zooming
|
||||
if (emote_mod != ZOOM && emote_rows != PREANIM_ZOOM)
|
||||
{
|
||||
// Display the pair character
|
||||
display_pair_character(m_chatmessage[OTHER_CHARID], m_chatmessage[OTHER_OFFSET]);
|
||||
}
|
||||
|
||||
// Reset tweedle dee and tweedle dummy
|
||||
ui_vp_dummy_char->stop();
|
||||
ui_vp_dummy_char->move_and_center(0, 0);
|
||||
ui_vp_sidedummy_char->stop();
|
||||
ui_vp_sidedummy_char->move_and_center(0, 0);
|
||||
|
||||
// Parse the emote_mod part of the chat message
|
||||
handle_emote_mod(emote_mod, immediate);
|
||||
}
|
||||
|
||||
void Courtroom::do_flash()
|
||||
@ -4547,7 +4553,7 @@ void Courtroom::set_scene(bool show_desk, const QString f_side)
|
||||
}
|
||||
}
|
||||
|
||||
void Courtroom::set_self_offset(const QString& p_list, AOLayer* p_layer)
|
||||
void Courtroom::set_self_offset(const QString &p_list, AOLayer *p_layer)
|
||||
{
|
||||
QStringList self_offsets = p_list.split("&");
|
||||
int self_offset = self_offsets[0].toInt();
|
||||
@ -6418,7 +6424,6 @@ void Courtroom::on_settings_clicked()
|
||||
ao_app->call_settings_menu();
|
||||
}
|
||||
|
||||
|
||||
void Courtroom::on_additive_clicked()
|
||||
{
|
||||
if (ui_additive->isChecked())
|
||||
|
Loading…
Reference in New Issue
Block a user