connect the signal to char_clicked

This commit is contained in:
sD 2020-02-23 03:13:07 +01:00
parent 0b16ac863c
commit 5cf1fdcc2d

View File

@ -97,6 +97,7 @@ void Courtroom::construct_char_select()
set_size_and_pos(ui_char_buttons, "char_buttons"); set_size_and_pos(ui_char_buttons, "char_buttons");
connect(char_button_mapper, SIGNAL(mapped(int)), this, SLOT(char_clicked(int)));
connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked())); connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked()));
connect(ui_char_select_left, SIGNAL(clicked()), this, SLOT(on_char_select_left_clicked())); connect(ui_char_select_left, SIGNAL(clicked()), this, SLOT(on_char_select_left_clicked()));