Made it so that AOCharMovie accepts both excessively wide and excessively tall sprites.
They are resized and centered appropriately.
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				@ -146,16 +146,29 @@ void AOCharMovie::combo_resize(int w, int h)
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  m_movie->setScaledSize(f_size);
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}
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void AOCharMovie::move(int ax, int ay)
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{
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  x = ax;
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  y = ay;
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  QLabel::move(x, y);
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}
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void AOCharMovie::frame_change(int n_frame)
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{
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  if (movie_frames.size() > n_frame)
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  {
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    QPixmap f_pixmap = QPixmap::fromImage(movie_frames.at(n_frame));
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    auto aspect_ratio = Qt::KeepAspectRatio;
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    if (f_pixmap.size().width() > f_pixmap.size().height())
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      aspect_ratio = Qt::KeepAspectRatioByExpanding;
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    if (f_pixmap.size().width() > this->size().width() || f_pixmap.size().height() > this->size().height())
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      this->setPixmap(f_pixmap.scaled(this->width(), this->height(), Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation));
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      this->setPixmap(f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::SmoothTransformation));
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    else
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      this->setPixmap(f_pixmap.scaled(this->width(), this->height(), Qt::KeepAspectRatioByExpanding, Qt::FastTransformation));
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      this->setPixmap(f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::FastTransformation));
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    QLabel::move(x + (this->width() - this->pixmap()->width())/2, y);
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   }
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  if (m_movie->frameCount() - 1 == n_frame && play_once)
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