Made it so that AOCharMovie accepts both excessively wide and excessively tall sprites.

They are resized and centered appropriately.
This commit is contained in:
Cerapter 2018-09-28 16:14:44 +02:00
parent c17fe46e76
commit 5930bf569b

View File

@ -146,17 +146,30 @@ void AOCharMovie::combo_resize(int w, int h)
m_movie->setScaledSize(f_size); m_movie->setScaledSize(f_size);
} }
void AOCharMovie::move(int ax, int ay)
{
x = ax;
y = ay;
QLabel::move(x, y);
}
void AOCharMovie::frame_change(int n_frame) void AOCharMovie::frame_change(int n_frame)
{ {
if (movie_frames.size() > n_frame) if (movie_frames.size() > n_frame)
{ {
QPixmap f_pixmap = QPixmap::fromImage(movie_frames.at(n_frame)); QPixmap f_pixmap = QPixmap::fromImage(movie_frames.at(n_frame));
auto aspect_ratio = Qt::KeepAspectRatio;
if (f_pixmap.size().width() > f_pixmap.size().height())
aspect_ratio = Qt::KeepAspectRatioByExpanding;
if (f_pixmap.size().width() > this->size().width() || f_pixmap.size().height() > this->size().height()) if (f_pixmap.size().width() > this->size().width() || f_pixmap.size().height() > this->size().height())
this->setPixmap(f_pixmap.scaled(this->width(), this->height(), Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation)); this->setPixmap(f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::SmoothTransformation));
else else
this->setPixmap(f_pixmap.scaled(this->width(), this->height(), Qt::KeepAspectRatioByExpanding, Qt::FastTransformation)); this->setPixmap(f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::FastTransformation));
}
QLabel::move(x + (this->width() - this->pixmap()->width())/2, y);
}
if (m_movie->frameCount() - 1 == n_frame && play_once) if (m_movie->frameCount() - 1 == n_frame && play_once)
{ {