Fix blankposting not respecting character ID's in the equation (#282)
Fixes an issue where if you blankpost on top of another character's blankpost, your message won't show up on the ic log clientside.
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@ -1810,6 +1810,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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if (p_contents->size() < MS_MINIMUM)
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if (p_contents->size() < MS_MINIMUM)
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return;
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return;
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int prev_char_id = m_chatmessage[CHAR_ID].toInt();
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for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
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for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
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// Note that we have added stuff that vanilla clients and servers simply
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// Note that we have added stuff that vanilla clients and servers simply
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// won't send. So now, we have to check if the thing we want even exists
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// won't send. So now, we have to check if the thing we want even exists
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@ -1878,8 +1879,8 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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m_chatmessage[MESSAGE] = ""; // Turn it into true blankpost
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m_chatmessage[MESSAGE] = ""; // Turn it into true blankpost
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}
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}
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if (!m_chatmessage[MESSAGE].isEmpty() || ic_chatlog_history.isEmpty() ||
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if (prev_char_id != f_char_id || !m_chatmessage[MESSAGE].isEmpty() ||
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ic_chatlog_history.last().get_message() != "") {
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ic_chatlog_history.isEmpty() || ic_chatlog_history.last().get_message() != "") {
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log_ic_text(f_charname, f_displayname, m_chatmessage[MESSAGE], "",
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log_ic_text(f_charname, f_displayname, m_chatmessage[MESSAGE], "",
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m_chatmessage[TEXT_COLOR].toInt());
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m_chatmessage[TEXT_COLOR].toInt());
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append_ic_text(m_chatmessage[MESSAGE], f_displayname, "",
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append_ic_text(m_chatmessage[MESSAGE], f_displayname, "",
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