Fix incorrect judge-button display behaviour(#884)
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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74b02513e3
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50beb7de44
@ -1420,17 +1420,13 @@ void Courtroom::set_background(QString p_background, bool display)
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void Courtroom::set_side(QString p_side)
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{
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QString f_side;
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if (p_side == ao_app->get_char_side(current_char))
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p_side = "";
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current_side = p_side;
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if (current_side == "") {
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f_side = ao_app->get_char_side(current_char);
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ui_pos_remove->hide();
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if (p_side.isEmpty() || p_side == ao_app->get_char_side(current_char)) {
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ui_pos_remove->hide();
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current_side = ao_app->get_char_side(current_char);
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}
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else {
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f_side = current_side;
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ui_pos_remove->show();
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ui_pos_remove->show();
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current_side = p_side;
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}
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set_judge_buttons();
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@ -1440,7 +1436,7 @@ void Courtroom::set_side(QString p_side)
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ui_pos_dropdown->blockSignals(true);
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for (int i = 0; i < ui_pos_dropdown->count(); ++i) {
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QString pos = ui_pos_dropdown->itemText(i);
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if (pos == f_side) {
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if (pos == current_side) {
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// Set the index on dropdown ui element to let you know what pos you're on
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// right now
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@ -1453,7 +1449,7 @@ void Courtroom::set_side(QString p_side)
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}
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}
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// We will only get there if we failed the last step
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ui_pos_dropdown->setEditText(f_side);
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ui_pos_dropdown->setEditText(current_side);
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// Unblock the signals so the element can be used for setting pos again
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ui_pos_dropdown->blockSignals(false);
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}
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@ -1479,7 +1475,6 @@ void Courtroom::set_pos_dropdown(QStringList pos_dropdowns)
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// Unblock the signals so the element can be used for setting pos again
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ui_pos_dropdown->blockSignals(false);
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set_side(current_side);
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}
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void Courtroom::update_character(int p_cid, QString char_name, bool reset_emote)
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@ -1506,6 +1501,7 @@ void Courtroom::update_character(int p_cid, QString char_name, bool reset_emote)
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}
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current_char = f_char;
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current_side = ao_app->get_char_side(current_char);
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set_side(current_side);
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set_text_color_dropdown();
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@ -388,7 +388,9 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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if (f_contents.size() >= 2) {
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// We have a pos included in the background packet!
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w_courtroom->set_side(f_contents.at(1));
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if (!f_contents.at(1).isEmpty())
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//Not touching it when its empty.
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w_courtroom->set_side(f_contents.at(1));
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}
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w_courtroom->set_background(f_contents.at(0), f_contents.size() >= 2);
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}
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