diff --git a/.gitignore b/.gitignore index 9d5dcdb..6ac11d6 100644 --- a/.gitignore +++ b/.gitignore @@ -3,11 +3,13 @@ *.user *.dll *.so +*.pro.autosave base_override.h base-full/ bass.lib +bin/ bins/ release/ debug/ diff --git a/Attorney_Online.pro b/Attorney_Online.pro new file mode 100644 index 0000000..c7bf3d8 --- /dev/null +++ b/Attorney_Online.pro @@ -0,0 +1,30 @@ +#------------------------------------------------- +# +# Project created by QtCreator 2016-12-29T01:14:46 +# +#------------------------------------------------- + +QT += core gui multimedia network +greaterThan(QT_MAJOR_VERSION, 4): QT += widgets + +TARGET = Attorney_Online +TEMPLATE = app + +VERSION = 2.6.0.0 + +INCLUDEPATH += $$PWD/include +DESTDIR = $$PWD/bin +OBJECTS_DIR = $$PWD/build +MOC_DIR = $$PWD/build + +SOURCES += $$files($$PWD/src/*.cpp) +HEADERS += $$files($$PWD/include/*.h) +LIBS += -L$$PWD/lib -lbass -ldiscord-rpc + +CONFIG += c++11 + +RESOURCES += resources.qrc + +win32:RC_ICONS = resource/logo.ico + +QTPLUGIN += qapng diff --git a/Attorney_Online_remake.pro b/Attorney_Online_remake.pro deleted file mode 100644 index 2e8a5f8..0000000 --- a/Attorney_Online_remake.pro +++ /dev/null @@ -1,116 +0,0 @@ -#------------------------------------------------- -# -# Project created by QtCreator 2016-12-29T01:14:46 -# -#------------------------------------------------- - -QT += core gui multimedia network -greaterThan(QT_MAJOR_VERSION, 4): QT += widgets - -RC_ICONS = logo.ico - -TARGET = Attorney_Online -TEMPLATE = app - -VERSION = 2.6.0.0 - -SOURCES += main.cpp\ - lobby.cpp \ - text_file_functions.cpp \ - path_functions.cpp \ - aoimage.cpp \ - file_functions.cpp \ - aobutton.cpp \ - debug_functions.cpp \ - networkmanager.cpp \ - aoapplication.cpp \ - aopacket.cpp \ - packet_distribution.cpp \ - hex_functions.cpp \ - encryption_functions.cpp \ - courtroom.cpp \ - aocharbutton.cpp \ - hardware_functions.cpp \ - aoscene.cpp \ - aomovie.cpp \ - misc_functions.cpp \ - aocharmovie.cpp \ - aoemotebutton.cpp \ - emotes.cpp \ - aosfxplayer.cpp \ - aomusicplayer.cpp \ - aoblipplayer.cpp \ - evidence.cpp \ - aoevidencebutton.cpp \ - charselect.cpp \ - aotextarea.cpp \ - aolineedit.cpp \ - aotextedit.cpp \ - aoevidencedisplay.cpp \ - discord_rich_presence.cpp \ - aooptionsdialog.cpp \ - chatlogpiece.cpp \ - aocaseannouncerdialog.cpp - -HEADERS += lobby.h \ - aoimage.h \ - file_functions.h \ - aobutton.h \ - debug_functions.h \ - networkmanager.h \ - aoapplication.h \ - datatypes.h \ - aopacket.h \ - hex_functions.h \ - encryption_functions.h \ - courtroom.h \ - aocharbutton.h \ - hardware_functions.h \ - aoscene.h \ - aomovie.h \ - misc_functions.h \ - aocharmovie.h \ - aoemotebutton.h \ - aosfxplayer.h \ - aomusicplayer.h \ - aoblipplayer.h \ - aoevidencebutton.h \ - aotextarea.h \ - aolineedit.h \ - aotextedit.h \ - aoevidencedisplay.h \ - discord_rich_presence.h \ - discord-rpc.h \ - aooptionsdialog.h \ - text_file_functions.h \ - chatlogpiece.h \ - aocaseannouncerdialog.h - -# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder -# AND the compilation output folder. If you are compiling statically, you'll probably -# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems. However, -# even with the .lib file, you still need the DLL in the final output. -# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers -# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with -# QMake, so this step must be manual. If you are compiling dynamically, it's fine to -# use the prebuilt libraries. -# 3. You also need to build QtApng (https://github.com/Skycoder42/QtApng). -# Optionally, you may install it in /usr/share/qt5/plugins/imageformats, but if you do -# so, then you must patch qapng.pri, qapngd.pri, png.pri, pngd.pri, z.pri, and zd.pri -# such that they no longer point to the builds in the original project directory -# (by removing those respective entries in QMAKE_PRL_LIBS and replacing them with -# something like `-L$$[QT_INSTALL_LIBS] -lpng -lz`). -# -# Naturally, the build process becomes significantly less convoluted if you simply -# compile dynamically. If your primary distribution method is via the launcher, then -# a simple dynamic compilation is recommended. -unix:LIBS += -L$$PWD -lbass -ldiscord-rpc -win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc -INCLUDEPATH += $$PWD/include - -CONFIG += c++11 - -RESOURCES += \ - resources.qrc - -DISTFILES += diff --git a/README.md b/README.md index 5e6adb2..0416e4a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Attorney Online 2 +# Attorney Online [Attorney Online](https://aceattorneyonline.com) is an online version of the world-renowned courtroom drama simulator that allows you to create and play out cases in an off-the-cuff format. diff --git a/README_BUILD.md b/README_BUILD.md new file mode 100644 index 0000000..685699c --- /dev/null +++ b/README_BUILD.md @@ -0,0 +1,43 @@ +### Dependencies + +This program has five main dependencies + +* Qt 5.6+ (https://www.qt.io/download) +* BASS (http://www.un4seen.com/bass.html) +* BASS Opus Plugin (http://www.un4seen.com/bass.html#addons) +* Discord Rich Presence (https://github.com/discordapp/discord-rpc/releases) +* Qt Apng Plugin (https://github.com/Skycoder42/QtApng/releases) + +### How to build dynamically (the easy way) + +What you want to do is first download the latest version of Qt from the first link. (get the prebuilt dynamic version) +If you're on Ubuntu, go to the scripts/ folder and run configure_ubuntu.sh. This should fetch all the required dependencies automatically. +If not, go to each one of the links above and find the right dynamic library for your platform: +* Windows: .dll +* Linux: .so +* Mac: .dylib + +And put them in BOTH lib/ and the repository root (lib/ is required for linking and root is required for runtime) + +Launch Qt creator, open the .pro file and try running it. Ask in the Discord if you're having issues: https://discord.gg/wWvQ3pw + +### How to build statically (the hard way) + +You're gonna have a bad time. + +Building statically means you can distribute the final program without needing to pack alongside a lot of dynamic libraries. +This is a tricky process and is not recommended unless you know what you're doing. + +First, you need to build the entirety of Qt statically. To do this, check the desired version under "Sources" in the Qt maintenance tool. +After this is done, follow these instructions: https://dimitris.apeiro.gr/2015/06/24/build-a-static-qt5-for-windows-by-compiling/ +This guide is specifically for Windows, but Qt is cross-platform and you should be good with or without some minor adjustments to the guide. +Note that this **is** a computationally heavy process and will take a lot of time on a slow computer. +After this, you need to configure the project to use the static version of qmake (see http://doc.qt.io/qtcreator/creator-build-settings.html) + +BASS and BASS Opus only comes as dynamic libraries and is not open-source. That means you can't link it statically in the program. + +For Discord RPC, you can download prebuilt static libraries for your platform. Just put them in lib/. + +For Qt Apng Plugin, you need to compile it statically. This guide does not go into detail how to configure this to build a static library. You may have to add Q_IMPORT_PLUGIN(ApngImagePlugin); in main.cpp. See more about importing static plugins here: http://doc.qt.io/qt-5/plugins-howto.html#static-plugins +It's also possible to just link this dynamically. + diff --git a/aoapplication.h b/include/aoapplication.h similarity index 100% rename from aoapplication.h rename to include/aoapplication.h diff --git a/aoblipplayer.h b/include/aoblipplayer.h similarity index 100% rename from aoblipplayer.h rename to include/aoblipplayer.h diff --git a/aobutton.h b/include/aobutton.h similarity index 100% rename from aobutton.h rename to include/aobutton.h diff --git a/aocaseannouncerdialog.h b/include/aocaseannouncerdialog.h similarity index 100% rename from aocaseannouncerdialog.h rename to include/aocaseannouncerdialog.h diff --git a/aocharbutton.h b/include/aocharbutton.h similarity index 100% rename from aocharbutton.h rename to include/aocharbutton.h diff --git a/aocharmovie.h b/include/aocharmovie.h similarity index 100% rename from aocharmovie.h rename to include/aocharmovie.h diff --git a/aoemotebutton.h b/include/aoemotebutton.h similarity index 100% rename from aoemotebutton.h rename to include/aoemotebutton.h diff --git a/aoevidencebutton.h b/include/aoevidencebutton.h similarity index 100% rename from aoevidencebutton.h rename to include/aoevidencebutton.h diff --git a/aoevidencedisplay.h b/include/aoevidencedisplay.h similarity index 100% rename from aoevidencedisplay.h rename to include/aoevidencedisplay.h diff --git a/aoimage.h b/include/aoimage.h similarity index 100% rename from aoimage.h rename to include/aoimage.h diff --git a/aolineedit.h b/include/aolineedit.h similarity index 100% rename from aolineedit.h rename to include/aolineedit.h diff --git a/aomovie.h b/include/aomovie.h similarity index 100% rename from aomovie.h rename to include/aomovie.h diff --git a/aomusicplayer.h b/include/aomusicplayer.h similarity index 100% rename from aomusicplayer.h rename to include/aomusicplayer.h diff --git a/aooptionsdialog.h b/include/aooptionsdialog.h similarity index 100% rename from aooptionsdialog.h rename to include/aooptionsdialog.h diff --git a/aopacket.h b/include/aopacket.h similarity index 100% rename from aopacket.h rename to include/aopacket.h diff --git a/aoscene.h b/include/aoscene.h similarity index 100% rename from aoscene.h rename to include/aoscene.h diff --git a/aosfxplayer.h b/include/aosfxplayer.h similarity index 100% rename from aosfxplayer.h rename to include/aosfxplayer.h diff --git a/aotextarea.h b/include/aotextarea.h similarity index 100% rename from aotextarea.h rename to include/aotextarea.h diff --git a/aotextedit.h b/include/aotextedit.h similarity index 100% rename from aotextedit.h rename to include/aotextedit.h diff --git a/include/bass.h b/include/bass.h new file mode 100644 index 0000000..1c50903 --- /dev/null +++ b/include/bass.h @@ -0,0 +1,1139 @@ +/* + BASS 2.4 C/C++ header file + Copyright (c) 1999-2018 Un4seen Developments Ltd. + + See the BASS.CHM file for more detailed documentation +*/ + +#ifndef BASS_H +#define BASS_H + +#ifdef _WIN32 +#include +typedef unsigned __int64 QWORD; +#else +#include +#define WINAPI +#define CALLBACK +typedef uint8_t BYTE; +typedef uint16_t WORD; +typedef uint32_t DWORD; +typedef uint64_t QWORD; +#ifndef __OBJC__ +typedef int BOOL; +#endif +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif +#define LOBYTE(a) (BYTE)(a) +#define HIBYTE(a) (BYTE)((a)>>8) +#define LOWORD(a) (WORD)(a) +#define HIWORD(a) (WORD)((a)>>16) +#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) +#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define BASSVERSION 0x204 // API version +#define BASSVERSIONTEXT "2.4" + +#ifndef BASSDEF +#define BASSDEF(f) WINAPI f +#else +#define NOBASSOVERLOADS +#endif + +typedef DWORD HMUSIC; // MOD music handle +typedef DWORD HSAMPLE; // sample handle +typedef DWORD HCHANNEL; // playing sample's channel handle +typedef DWORD HSTREAM; // sample stream handle +typedef DWORD HRECORD; // recording handle +typedef DWORD HSYNC; // synchronizer handle +typedef DWORD HDSP; // DSP handle +typedef DWORD HFX; // DX8 effect handle +typedef DWORD HPLUGIN; // Plugin handle + +// Error codes returned by BASS_ErrorGetCode +#define BASS_OK 0 // all is OK +#define BASS_ERROR_MEM 1 // memory error +#define BASS_ERROR_FILEOPEN 2 // can't open the file +#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver +#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost +#define BASS_ERROR_HANDLE 5 // invalid handle +#define BASS_ERROR_FORMAT 6 // unsupported sample format +#define BASS_ERROR_POSITION 7 // invalid position +#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called +#define BASS_ERROR_START 9 // BASS_Start has not been successfully called +#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available +#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever +#define BASS_ERROR_NOCHAN 18 // can't get a free channel +#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified +#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified +#define BASS_ERROR_NO3D 21 // no 3D support +#define BASS_ERROR_NOEAX 22 // no EAX support +#define BASS_ERROR_DEVICE 23 // illegal device number +#define BASS_ERROR_NOPLAY 24 // not playing +#define BASS_ERROR_FREQ 25 // illegal sample rate +#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream +#define BASS_ERROR_NOHW 29 // no hardware voices available +#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data +#define BASS_ERROR_NONET 32 // no internet connection could be opened +#define BASS_ERROR_CREATE 33 // couldn't create the file +#define BASS_ERROR_NOFX 34 // effects are not available +#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available +#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" +#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed +#define BASS_ERROR_TIMEOUT 40 // connection timedout +#define BASS_ERROR_FILEFORM 41 // unsupported file format +#define BASS_ERROR_SPEAKER 42 // unavailable speaker +#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) +#define BASS_ERROR_CODEC 44 // codec is not available/supported +#define BASS_ERROR_ENDED 45 // the channel/file has ended +#define BASS_ERROR_BUSY 46 // the device is busy +#define BASS_ERROR_UNKNOWN -1 // some other mystery problem + +// BASS_SetConfig options +#define BASS_CONFIG_BUFFER 0 +#define BASS_CONFIG_UPDATEPERIOD 1 +#define BASS_CONFIG_GVOL_SAMPLE 4 +#define BASS_CONFIG_GVOL_STREAM 5 +#define BASS_CONFIG_GVOL_MUSIC 6 +#define BASS_CONFIG_CURVE_VOL 7 +#define BASS_CONFIG_CURVE_PAN 8 +#define BASS_CONFIG_FLOATDSP 9 +#define BASS_CONFIG_3DALGORITHM 10 +#define BASS_CONFIG_NET_TIMEOUT 11 +#define BASS_CONFIG_NET_BUFFER 12 +#define BASS_CONFIG_PAUSE_NOPLAY 13 +#define BASS_CONFIG_NET_PREBUF 15 +#define BASS_CONFIG_NET_PASSIVE 18 +#define BASS_CONFIG_REC_BUFFER 19 +#define BASS_CONFIG_NET_PLAYLIST 21 +#define BASS_CONFIG_MUSIC_VIRTUAL 22 +#define BASS_CONFIG_VERIFY 23 +#define BASS_CONFIG_UPDATETHREADS 24 +#define BASS_CONFIG_DEV_BUFFER 27 +#define BASS_CONFIG_VISTA_TRUEPOS 30 +#define BASS_CONFIG_IOS_MIXAUDIO 34 +#define BASS_CONFIG_DEV_DEFAULT 36 +#define BASS_CONFIG_NET_READTIMEOUT 37 +#define BASS_CONFIG_VISTA_SPEAKERS 38 +#define BASS_CONFIG_IOS_SPEAKER 39 +#define BASS_CONFIG_MF_DISABLE 40 +#define BASS_CONFIG_HANDLES 41 +#define BASS_CONFIG_UNICODE 42 +#define BASS_CONFIG_SRC 43 +#define BASS_CONFIG_SRC_SAMPLE 44 +#define BASS_CONFIG_ASYNCFILE_BUFFER 45 +#define BASS_CONFIG_OGG_PRESCAN 47 +#define BASS_CONFIG_MF_VIDEO 48 +#define BASS_CONFIG_AIRPLAY 49 +#define BASS_CONFIG_DEV_NONSTOP 50 +#define BASS_CONFIG_IOS_NOCATEGORY 51 +#define BASS_CONFIG_VERIFY_NET 52 +#define BASS_CONFIG_DEV_PERIOD 53 +#define BASS_CONFIG_FLOAT 54 +#define BASS_CONFIG_NET_SEEK 56 +#define BASS_CONFIG_AM_DISABLE 58 +#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 +#define BASS_CONFIG_NET_PREBUF_WAIT 60 + +// BASS_SetConfigPtr options +#define BASS_CONFIG_NET_AGENT 16 +#define BASS_CONFIG_NET_PROXY 17 +#define BASS_CONFIG_IOS_NOTIFY 46 + +// BASS_Init flags +#define BASS_DEVICE_8BITS 1 // 8 bit +#define BASS_DEVICE_MONO 2 // mono +#define BASS_DEVICE_3D 4 // enable 3D functionality +#define BASS_DEVICE_16BITS 8 // limit output to 16 bit +#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) +#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel +#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment +#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement +#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin +#define BASS_DEVICE_FREQ 0x4000 // set device sample rate +#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo +#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode +#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output +#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output + +// DirectSound interfaces (for use with BASS_GetDSoundObject) +#define BASS_OBJECT_DS 1 // IDirectSound +#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener + +// Device info structure +typedef struct { +#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // description + const wchar_t *driver; // driver +#else + const char *name; // description + const char *driver; // driver +#endif + DWORD flags; +} BASS_DEVICEINFO; + +// BASS_DEVICEINFO flags +#define BASS_DEVICE_ENABLED 1 +#define BASS_DEVICE_DEFAULT 2 +#define BASS_DEVICE_INIT 4 +#define BASS_DEVICE_LOOPBACK 8 + +#define BASS_DEVICE_TYPE_MASK 0xff000000 +#define BASS_DEVICE_TYPE_NETWORK 0x01000000 +#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000 +#define BASS_DEVICE_TYPE_LINE 0x03000000 +#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000 +#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000 +#define BASS_DEVICE_TYPE_HEADSET 0x06000000 +#define BASS_DEVICE_TYPE_HANDSET 0x07000000 +#define BASS_DEVICE_TYPE_DIGITAL 0x08000000 +#define BASS_DEVICE_TYPE_SPDIF 0x09000000 +#define BASS_DEVICE_TYPE_HDMI 0x0a000000 +#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000 + +// BASS_GetDeviceInfo flags +#define BASS_DEVICES_AIRPLAY 0x1000000 + +typedef struct { + DWORD flags; // device capabilities (DSCAPS_xxx flags) + DWORD hwsize; // size of total device hardware memory + DWORD hwfree; // size of free device hardware memory + DWORD freesam; // number of free sample slots in the hardware + DWORD free3d; // number of free 3D sample slots in the hardware + DWORD minrate; // min sample rate supported by the hardware + DWORD maxrate; // max sample rate supported by the hardware + BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) + DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) + DWORD dsver; // DirectSound version + DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) + DWORD initflags; // BASS_Init "flags" parameter + DWORD speakers; // number of speakers available + DWORD freq; // current output rate +} BASS_INFO; + +// BASS_INFO flags (from DSOUND.H) +#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate +#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support +#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft +#define DSCAPS_SECONDARYMONO 0x00000100 // mono +#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo +#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit +#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit + +// Recording device info structure +typedef struct { + DWORD flags; // device capabilities (DSCCAPS_xxx flags) + DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) + DWORD inputs; // number of inputs + BOOL singlein; // TRUE = only 1 input can be set at a time + DWORD freq; // current input rate +} BASS_RECORDINFO; + +// BASS_RECORDINFO flags (from DSOUND.H) +#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support +#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft + +// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) +#ifndef WAVE_FORMAT_1M08 +#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ +#endif + +// Sample info structure +typedef struct { + DWORD freq; // default playback rate + float volume; // default volume (0-1) + float pan; // default pan (-1=left, 0=middle, 1=right) + DWORD flags; // BASS_SAMPLE_xxx flags + DWORD length; // length (in bytes) + DWORD max; // maximum simultaneous playbacks + DWORD origres; // original resolution + DWORD chans; // number of channels + DWORD mingap; // minimum gap (ms) between creating channels + DWORD mode3d; // BASS_3DMODE_xxx mode + float mindist; // minimum distance + float maxdist; // maximum distance + DWORD iangle; // angle of inside projection cone + DWORD oangle; // angle of outside projection cone + float outvol; // delta-volume outside the projection cone + DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) + DWORD priority; // priority (0=lowest, 0xffffffff=highest) +} BASS_SAMPLE; + +#define BASS_SAMPLE_8BITS 1 // 8 bit +#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point +#define BASS_SAMPLE_MONO 2 // mono +#define BASS_SAMPLE_LOOP 4 // looped +#define BASS_SAMPLE_3D 8 // 3D functionality +#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing +#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) +#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management +#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects +#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume +#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing +#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) + +#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) +#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends +#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams +#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks +#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) +#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC + +#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info +#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN + +#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT +#define BASS_MUSIC_MONO BASS_SAMPLE_MONO +#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP +#define BASS_MUSIC_3D BASS_SAMPLE_3D +#define BASS_MUSIC_FX BASS_SAMPLE_FX +#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE +#define BASS_MUSIC_DECODE BASS_STREAM_DECODE +#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length +#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN +#define BASS_MUSIC_RAMP 0x200 // normal ramping +#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping +#define BASS_MUSIC_SURROUND 0x800 // surround sound +#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) +#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files +#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does +#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does +#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing +#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing +#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position +#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position +#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect +#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples + +// Speaker assignment flags +#define BASS_SPEAKER_FRONT 0x1000000 // front speakers +#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers +#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) +#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) +#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) +#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left +#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right +#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT + +#define BASS_ASYNCFILE 0x40000000 +#define BASS_UNICODE 0x80000000 + +#define BASS_RECORD_PAUSE 0x8000 // start recording paused +#define BASS_RECORD_ECHOCANCEL 0x2000 +#define BASS_RECORD_AGC 0x4000 + +// DX7 voice allocation & management flags +#define BASS_VAM_HARDWARE 1 +#define BASS_VAM_SOFTWARE 2 +#define BASS_VAM_TERM_TIME 4 +#define BASS_VAM_TERM_DIST 8 +#define BASS_VAM_TERM_PRIO 16 + +// Channel info structure +typedef struct { + DWORD freq; // default playback rate + DWORD chans; // channels + DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags + DWORD ctype; // type of channel + DWORD origres; // original resolution + HPLUGIN plugin; // plugin + HSAMPLE sample; // sample + const char *filename; // filename +} BASS_CHANNELINFO; + +#define BASS_ORIGRES_FLOAT 0x10000 + +// BASS_CHANNELINFO types +#define BASS_CTYPE_SAMPLE 1 +#define BASS_CTYPE_RECORD 2 +#define BASS_CTYPE_STREAM 0x10000 +#define BASS_CTYPE_STREAM_OGG 0x10002 +#define BASS_CTYPE_STREAM_MP1 0x10003 +#define BASS_CTYPE_STREAM_MP2 0x10004 +#define BASS_CTYPE_STREAM_MP3 0x10005 +#define BASS_CTYPE_STREAM_AIFF 0x10006 +#define BASS_CTYPE_STREAM_CA 0x10007 +#define BASS_CTYPE_STREAM_MF 0x10008 +#define BASS_CTYPE_STREAM_AM 0x10009 +#define BASS_CTYPE_STREAM_DUMMY 0x18000 +#define BASS_CTYPE_STREAM_DEVICE 0x18001 +#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec +#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 +#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 +#define BASS_CTYPE_MUSIC_MOD 0x20000 +#define BASS_CTYPE_MUSIC_MTM 0x20001 +#define BASS_CTYPE_MUSIC_S3M 0x20002 +#define BASS_CTYPE_MUSIC_XM 0x20003 +#define BASS_CTYPE_MUSIC_IT 0x20004 +#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag + +typedef struct { + DWORD ctype; // channel type +#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // format description + const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) +#else + const char *name; // format description + const char *exts; // file extension filter (*.ext1;*.ext2;etc...) +#endif +} BASS_PLUGINFORM; + +typedef struct { + DWORD version; // version (same form as BASS_GetVersion) + DWORD formatc; // number of formats + const BASS_PLUGINFORM *formats; // the array of formats +} BASS_PLUGININFO; + +// 3D vector (for 3D positions/velocities/orientations) +typedef struct BASS_3DVECTOR { +#ifdef __cplusplus + BASS_3DVECTOR() {}; + BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; +#endif + float x; // +=right, -=left + float y; // +=up, -=down + float z; // +=front, -=behind +} BASS_3DVECTOR; + +// 3D channel modes +#define BASS_3DMODE_NORMAL 0 // normal 3D processing +#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener +#define BASS_3DMODE_OFF 2 // no 3D processing + +// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) +#define BASS_3DALG_DEFAULT 0 +#define BASS_3DALG_OFF 1 +#define BASS_3DALG_FULL 2 +#define BASS_3DALG_LIGHT 3 + +// EAX environments, use with BASS_SetEAXParameters +enum +{ + EAX_ENVIRONMENT_GENERIC, + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_COUNT // total number of environments +}; + +// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) +#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F +#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F +#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F +#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F +#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F +#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F +#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F +#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F +#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F +#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F +#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F +#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F +#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F +#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F +#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F +#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F +#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F +#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F +#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F +#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F +#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F +#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F +#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F +#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F +#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F +#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F + +typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); +/* User stream callback function. NOTE: A stream function should obviously be as quick +as possible, other streams (and MOD musics) can't be mixed until it's finished. +handle : The stream that needs writing +buffer : Buffer to write the samples in +length : Number of bytes to write +user : The 'user' parameter value given when calling BASS_StreamCreate +RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ + +#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag + +// special STREAMPROCs +#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream +#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream +#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream + +// BASS_StreamCreateFileUser file systems +#define STREAMFILE_NOBUFFER 0 +#define STREAMFILE_BUFFER 1 +#define STREAMFILE_BUFFERPUSH 2 + +// User file stream callback functions +typedef void (CALLBACK FILECLOSEPROC)(void *user); +typedef QWORD (CALLBACK FILELENPROC)(void *user); +typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); +typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); + +typedef struct { + FILECLOSEPROC *close; + FILELENPROC *length; + FILEREADPROC *read; + FILESEEKPROC *seek; +} BASS_FILEPROCS; + +// BASS_StreamPutFileData options +#define BASS_FILEDATA_END 0 // end & close the file + +// BASS_StreamGetFilePosition modes +#define BASS_FILEPOS_CURRENT 0 +#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT +#define BASS_FILEPOS_DOWNLOAD 1 +#define BASS_FILEPOS_END 2 +#define BASS_FILEPOS_START 3 +#define BASS_FILEPOS_CONNECTED 4 +#define BASS_FILEPOS_BUFFER 5 +#define BASS_FILEPOS_SOCKET 6 +#define BASS_FILEPOS_ASYNCBUF 7 +#define BASS_FILEPOS_SIZE 8 +#define BASS_FILEPOS_BUFFERING 9 + +typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); +/* Internet stream download callback function. +buffer : Buffer containing the downloaded data... NULL=end of download +length : Number of bytes in the buffer +user : The 'user' parameter value given when calling BASS_StreamCreateURL */ + +// BASS_ChannelSetSync types +#define BASS_SYNC_POS 0 +#define BASS_SYNC_END 2 +#define BASS_SYNC_META 4 +#define BASS_SYNC_SLIDE 5 +#define BASS_SYNC_STALL 6 +#define BASS_SYNC_DOWNLOAD 7 +#define BASS_SYNC_FREE 8 +#define BASS_SYNC_SETPOS 11 +#define BASS_SYNC_MUSICPOS 10 +#define BASS_SYNC_MUSICINST 1 +#define BASS_SYNC_MUSICFX 3 +#define BASS_SYNC_OGG_CHANGE 12 +#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime +#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously + +typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); +/* Sync callback function. NOTE: a sync callback function should be very +quick as other syncs can't be processed until it has finished. If the sync +is a "mixtime" sync, then other streams and MOD musics can't be mixed until +it's finished either. +handle : The sync that has occured +channel: Channel that the sync occured in +data : Additional data associated with the sync's occurance +user : The 'user' parameter given when calling BASS_ChannelSetSync */ + +typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); +/* DSP callback function. NOTE: A DSP function should obviously be as quick as +possible... other DSP functions, streams and MOD musics can not be processed +until it's finished. +handle : The DSP handle +channel: Channel that the DSP is being applied to +buffer : Buffer to apply the DSP to +length : Number of bytes in the buffer +user : The 'user' parameter given when calling BASS_ChannelSetDSP */ + +typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); +/* Recording callback function. +handle : The recording handle +buffer : Buffer containing the recorded sample data +length : Number of bytes +user : The 'user' parameter value given when calling BASS_RecordStart +RETURN : TRUE = continue recording, FALSE = stop */ + +// BASS_ChannelIsActive return values +#define BASS_ACTIVE_STOPPED 0 +#define BASS_ACTIVE_PLAYING 1 +#define BASS_ACTIVE_STALLED 2 +#define BASS_ACTIVE_PAUSED 3 + +// Channel attributes +#define BASS_ATTRIB_FREQ 1 +#define BASS_ATTRIB_VOL 2 +#define BASS_ATTRIB_PAN 3 +#define BASS_ATTRIB_EAXMIX 4 +#define BASS_ATTRIB_NOBUFFER 5 +#define BASS_ATTRIB_VBR 6 +#define BASS_ATTRIB_CPU 7 +#define BASS_ATTRIB_SRC 8 +#define BASS_ATTRIB_NET_RESUME 9 +#define BASS_ATTRIB_SCANINFO 10 +#define BASS_ATTRIB_NORAMP 11 +#define BASS_ATTRIB_BITRATE 12 +#define BASS_ATTRIB_BUFFER 13 +#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 +#define BASS_ATTRIB_MUSIC_PANSEP 0x101 +#define BASS_ATTRIB_MUSIC_PSCALER 0x102 +#define BASS_ATTRIB_MUSIC_BPM 0x103 +#define BASS_ATTRIB_MUSIC_SPEED 0x104 +#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 +#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 +#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # +#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # + +// BASS_ChannelSlideAttribute flags +#define BASS_SLIDE_LOG 0x1000000 + +// BASS_ChannelGetData flags +#define BASS_DATA_AVAILABLE 0 // query how much data is buffered +#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data +#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data +#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT +#define BASS_DATA_FFT512 0x80000001 // 512 FFT +#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT +#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT +#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT +#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT +#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT +#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT +#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined +#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window +#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias +#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data + +// BASS_ChannelGetLevelEx flags +#define BASS_LEVEL_MONO 1 +#define BASS_LEVEL_STEREO 2 +#define BASS_LEVEL_RMS 4 +#define BASS_LEVEL_VOLPAN 8 + +// BASS_ChannelGetTags types : what's returned +#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure +#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block +#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings +#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings +#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings +#define BASS_TAG_META 5 // ICY metadata : ANSI string +#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings +#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings +#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings +#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string +#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string +#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure +#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings +#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure +#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string +#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string +#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings +#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure +#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure +#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string +#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure +#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure +#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure +#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string +#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string +#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers +#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string +#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string +#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string + +// ID3v1 tag structure +typedef struct { + char id[3]; + char title[30]; + char artist[30]; + char album[30]; + char year[4]; + char comment[30]; + BYTE genre; +} TAG_ID3; + +// Binary APE tag structure +typedef struct { + const char *key; + const void *data; + DWORD length; +} TAG_APE_BINARY; + +// BWF "bext" tag structure +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable:4200) +#endif +#pragma pack(push,1) +typedef struct { + char Description[256]; // description + char Originator[32]; // name of the originator + char OriginatorReference[32]; // reference of the originator + char OriginationDate[10]; // date of creation (yyyy-mm-dd) + char OriginationTime[8]; // time of creation (hh-mm-ss) + QWORD TimeReference; // first sample count since midnight (little-endian) + WORD Version; // BWF version (little-endian) + BYTE UMID[64]; // SMPTE UMID + BYTE Reserved[190]; +#if defined(__GNUC__) && __GNUC__<3 + char CodingHistory[0]; // history +#elif 1 // change to 0 if compiler fails the following line + char CodingHistory[]; // history +#else + char CodingHistory[1]; // history +#endif +} TAG_BEXT; +#pragma pack(pop) + +// BWF "cart" tag structures +typedef struct +{ + DWORD dwUsage; // FOURCC timer usage ID + DWORD dwValue; // timer value in samples from head +} TAG_CART_TIMER; + +typedef struct +{ + char Version[4]; // version of the data structure + char Title[64]; // title of cart audio sequence + char Artist[64]; // artist or creator name + char CutID[64]; // cut number identification + char ClientID[64]; // client identification + char Category[64]; // category ID, PSA, NEWS, etc + char Classification[64]; // classification or auxiliary key + char OutCue[64]; // out cue text + char StartDate[10]; // yyyy-mm-dd + char StartTime[8]; // hh:mm:ss + char EndDate[10]; // yyyy-mm-dd + char EndTime[8]; // hh:mm:ss + char ProducerAppID[64]; // name of vendor or application + char ProducerAppVersion[64]; // version of producer application + char UserDef[64]; // user defined text + DWORD dwLevelReference; // sample value for 0 dB reference + TAG_CART_TIMER PostTimer[8]; // 8 time markers after head + char Reserved[276]; + char URL[1024]; // uniform resource locator +#if defined(__GNUC__) && __GNUC__<3 + char TagText[0]; // free form text for scripts or tags +#elif 1 // change to 0 if compiler fails the following line + char TagText[]; // free form text for scripts or tags +#else + char TagText[1]; // free form text for scripts or tags +#endif +} TAG_CART; + +// RIFF "cue " tag structures +typedef struct +{ + DWORD dwName; + DWORD dwPosition; + DWORD fccChunk; + DWORD dwChunkStart; + DWORD dwBlockStart; + DWORD dwSampleOffset; +} TAG_CUE_POINT; + +typedef struct +{ + DWORD dwCuePoints; +#if defined(__GNUC__) && __GNUC__<3 + TAG_CUE_POINT CuePoints[0]; +#elif 1 // change to 0 if compiler fails the following line + TAG_CUE_POINT CuePoints[]; +#else + TAG_CUE_POINT CuePoints[1]; +#endif +} TAG_CUE; + +// RIFF "smpl" tag structures +typedef struct +{ + DWORD dwIdentifier; + DWORD dwType; + DWORD dwStart; + DWORD dwEnd; + DWORD dwFraction; + DWORD dwPlayCount; +} TAG_SMPL_LOOP; + +typedef struct +{ + DWORD dwManufacturer; + DWORD dwProduct; + DWORD dwSamplePeriod; + DWORD dwMIDIUnityNote; + DWORD dwMIDIPitchFraction; + DWORD dwSMPTEFormat; + DWORD dwSMPTEOffset; + DWORD cSampleLoops; + DWORD cbSamplerData; +#if defined(__GNUC__) && __GNUC__<3 + TAG_SMPL_LOOP SampleLoops[0]; +#elif 1 // change to 0 if compiler fails the following line + TAG_SMPL_LOOP SampleLoops[]; +#else + TAG_SMPL_LOOP SampleLoops[1]; +#endif +} TAG_SMPL; +#ifdef _MSC_VER +#pragma warning(pop) +#endif + +// CoreAudio codec info structure +typedef struct { + DWORD ftype; // file format + DWORD atype; // audio format + const char *name; // description +} TAG_CA_CODEC; + +#ifndef _WAVEFORMATEX_ +#define _WAVEFORMATEX_ +#pragma pack(push,1) +typedef struct tWAVEFORMATEX +{ + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; +} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX; +typedef const WAVEFORMATEX *LPCWAVEFORMATEX; +#pragma pack(pop) +#endif + +// BASS_ChannelGetLength/GetPosition/SetPosition modes +#define BASS_POS_BYTE 0 // byte position +#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) +#define BASS_POS_OGG 3 // OGG bitstream number +#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers +#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position +#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position +#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position +#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking +#define BASS_POS_SCAN 0x40000000 // flag: scan to the position + +// BASS_ChannelSetDevice/GetDevice option +#define BASS_NODEVICE 0x20000 + +// BASS_RecordSetInput flags +#define BASS_INPUT_OFF 0x10000 +#define BASS_INPUT_ON 0x20000 + +#define BASS_INPUT_TYPE_MASK 0xff000000 +#define BASS_INPUT_TYPE_UNDEF 0x00000000 +#define BASS_INPUT_TYPE_DIGITAL 0x01000000 +#define BASS_INPUT_TYPE_LINE 0x02000000 +#define BASS_INPUT_TYPE_MIC 0x03000000 +#define BASS_INPUT_TYPE_SYNTH 0x04000000 +#define BASS_INPUT_TYPE_CD 0x05000000 +#define BASS_INPUT_TYPE_PHONE 0x06000000 +#define BASS_INPUT_TYPE_SPEAKER 0x07000000 +#define BASS_INPUT_TYPE_WAVE 0x08000000 +#define BASS_INPUT_TYPE_AUX 0x09000000 +#define BASS_INPUT_TYPE_ANALOG 0x0a000000 + +// BASS_ChannelSetFX effect types +#define BASS_FX_DX8_CHORUS 0 +#define BASS_FX_DX8_COMPRESSOR 1 +#define BASS_FX_DX8_DISTORTION 2 +#define BASS_FX_DX8_ECHO 3 +#define BASS_FX_DX8_FLANGER 4 +#define BASS_FX_DX8_GARGLE 5 +#define BASS_FX_DX8_I3DL2REVERB 6 +#define BASS_FX_DX8_PARAMEQ 7 +#define BASS_FX_DX8_REVERB 8 +#define BASS_FX_VOLUME 9 + +typedef struct { + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx +} BASS_DX8_CHORUS; + +typedef struct { + float fGain; + float fAttack; + float fRelease; + float fThreshold; + float fRatio; + float fPredelay; +} BASS_DX8_COMPRESSOR; + +typedef struct { + float fGain; + float fEdge; + float fPostEQCenterFrequency; + float fPostEQBandwidth; + float fPreLowpassCutoff; +} BASS_DX8_DISTORTION; + +typedef struct { + float fWetDryMix; + float fFeedback; + float fLeftDelay; + float fRightDelay; + BOOL lPanDelay; +} BASS_DX8_ECHO; + +typedef struct { + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx +} BASS_DX8_FLANGER; + +typedef struct { + DWORD dwRateHz; // Rate of modulation in hz + DWORD dwWaveShape; // 0=triangle, 1=square +} BASS_DX8_GARGLE; + +typedef struct { + int lRoom; // [-10000, 0] default: -1000 mB + int lRoomHF; // [-10000, 0] default: 0 mB + float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 + float flDecayTime; // [0.1, 20.0] default: 1.49s + float flDecayHFRatio; // [0.1, 2.0] default: 0.83 + int lReflections; // [-10000, 1000] default: -2602 mB + float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s + int lReverb; // [-10000, 2000] default: 200 mB + float flReverbDelay; // [0.0, 0.1] default: 0.011 s + float flDiffusion; // [0.0, 100.0] default: 100.0 % + float flDensity; // [0.0, 100.0] default: 100.0 % + float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz +} BASS_DX8_I3DL2REVERB; + +typedef struct { + float fCenter; + float fBandwidth; + float fGain; +} BASS_DX8_PARAMEQ; + +typedef struct { + float fInGain; // [-96.0,0.0] default: 0.0 dB + float fReverbMix; // [-96.0,0.0] default: 0.0 db + float fReverbTime; // [0.001,3000.0] default: 1000.0 ms + float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 +} BASS_DX8_REVERB; + +#define BASS_DX8_PHASE_NEG_180 0 +#define BASS_DX8_PHASE_NEG_90 1 +#define BASS_DX8_PHASE_ZERO 2 +#define BASS_DX8_PHASE_90 3 +#define BASS_DX8_PHASE_180 4 + +typedef struct { + float fTarget; + float fCurrent; + float fTime; + DWORD lCurve; +} BASS_FX_VOLUME_PARAM; + +typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status); +/* iOS notification callback function. +status : The notification (BASS_IOSNOTIFY_xxx) */ + +#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started +#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended + +BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); +DWORD BASSDEF(BASS_GetConfig)(DWORD option); +BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); +void *BASSDEF(BASS_GetConfigPtr)(DWORD option); +DWORD BASSDEF(BASS_GetVersion)(); +int BASSDEF(BASS_ErrorGetCode)(); +BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); +#else +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); +#endif +BOOL BASSDEF(BASS_SetDevice)(DWORD device); +DWORD BASSDEF(BASS_GetDevice)(); +BOOL BASSDEF(BASS_Free)(); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +void *BASSDEF(BASS_GetDSoundObject)(DWORD object); +#endif +BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); +BOOL BASSDEF(BASS_Update)(DWORD length); +float BASSDEF(BASS_GetCPU)(); +BOOL BASSDEF(BASS_Start)(); +BOOL BASSDEF(BASS_Stop)(); +BOOL BASSDEF(BASS_Pause)(); +BOOL BASSDEF(BASS_SetVolume)(float volume); +float BASSDEF(BASS_GetVolume)(); + +HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); +BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); +const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); + +BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); +BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); +BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); +BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); +void BASSDEF(BASS_Apply3D)(); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); +BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); +#endif + +HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); +BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); + +HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); +HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); +BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); +BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); +BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); +BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); +BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); +HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); +DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); +BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); + +HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); +HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); +BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); +QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); +DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); +DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); + +BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +BOOL BASSDEF(BASS_RecordInit)(int device); +BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); +DWORD BASSDEF(BASS_RecordGetDevice)(); +BOOL BASSDEF(BASS_RecordFree)(); +BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); +const char *BASSDEF(BASS_RecordGetInputName)(int input); +BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); +DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); +HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); + +double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); +QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); +DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); +DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); +BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); +const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); +DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); +BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); +BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); +BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); +BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); +BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); +BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); +BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); +BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); +BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); +DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); +BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); +BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); +BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); +BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); +QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); +BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); +QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); +DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); +BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags); +DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); +HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); +BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); +HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); +BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); +BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); +BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); +HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); +BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); + +BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); +BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); +BOOL BASSDEF(BASS_FXReset)(HFX handle); +BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); + +#ifdef __cplusplus +} + +#if defined(_WIN32) && !defined(NOBASSOVERLOADS) +static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags) +{ + return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE); +} + +static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq) +{ + return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq); +} + +static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags) +{ + return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags) +{ + return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user) +{ + return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user); +} + +static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value) +{ + return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value); +} +#endif +#endif + +#endif diff --git a/chatlogpiece.h b/include/chatlogpiece.h similarity index 100% rename from chatlogpiece.h rename to include/chatlogpiece.h diff --git a/courtroom.h b/include/courtroom.h similarity index 100% rename from courtroom.h rename to include/courtroom.h diff --git a/datatypes.h b/include/datatypes.h similarity index 100% rename from datatypes.h rename to include/datatypes.h diff --git a/debug_functions.h b/include/debug_functions.h similarity index 100% rename from debug_functions.h rename to include/debug_functions.h diff --git a/discord-rpc.h b/include/discord-rpc.h similarity index 100% rename from discord-rpc.h rename to include/discord-rpc.h diff --git a/discord_rich_presence.h b/include/discord_rich_presence.h similarity index 100% rename from discord_rich_presence.h rename to include/discord_rich_presence.h diff --git a/encryption_functions.h b/include/encryption_functions.h similarity index 100% rename from encryption_functions.h rename to include/encryption_functions.h diff --git a/file_functions.h b/include/file_functions.h similarity index 100% rename from file_functions.h rename to include/file_functions.h diff --git a/hardware_functions.h b/include/hardware_functions.h similarity index 100% rename from hardware_functions.h rename to include/hardware_functions.h diff --git a/hex_functions.h b/include/hex_functions.h similarity index 100% rename from hex_functions.h rename to include/hex_functions.h diff --git a/lobby.h b/include/lobby.h similarity index 100% rename from lobby.h rename to include/lobby.h diff --git a/misc_functions.h b/include/misc_functions.h similarity index 100% rename from misc_functions.h rename to include/misc_functions.h diff --git a/networkmanager.h b/include/networkmanager.h similarity index 100% rename from networkmanager.h rename to include/networkmanager.h diff --git a/text_file_functions.h b/include/text_file_functions.h similarity index 100% rename from text_file_functions.h rename to include/text_file_functions.h diff --git a/lib/.gitignore b/lib/.gitignore new file mode 100644 index 0000000..d6b7ef3 --- /dev/null +++ b/lib/.gitignore @@ -0,0 +1,2 @@ +* +!.gitignore diff --git a/logo.ico b/resource/logo.ico similarity index 100% rename from logo.ico rename to resource/logo.ico diff --git a/logo.png b/resource/logo.png similarity index 100% rename from logo.png rename to resource/logo.png diff --git a/resources.qrc b/resources.qrc index 51f3693..bc9f322 100644 --- a/resources.qrc +++ b/resources.qrc @@ -1,6 +1,6 @@ resource/fonts/Ace-Attorney.ttf - logo.png + resource/logo.png diff --git a/scripts/configure_ubuntu.sh b/scripts/configure_ubuntu.sh new file mode 100755 index 0000000..3817997 --- /dev/null +++ b/scripts/configure_ubuntu.sh @@ -0,0 +1,38 @@ +#!/bin/bash + +#assumes a somewhat recent 64-bit ubuntu + +#need some openGL stuff +sudo apt install libgl1-mesa-dev + +mkdir tmp + +cd tmp + +#get the bass prebuilt +curl http://www.un4seen.com/files/bass24-linux.zip -o bass_linux.zip + +unzip bass_linux.zip + +cp x64/libbass.so ../../lib + +#get the discord-rpc prebuilt +curl -L https://github.com/discordapp/discord-rpc/releases/download/v3.4.0/discord-rpc-linux.zip -o discord_rpc_linux.zip + +unzip discord_rpc_linux.zip + +cp discord-rpc/linux-dynamic/lib/libdiscord-rpc.so ../../lib/ + +#get libqtapng plugin prebuilt +curl -L https://github.com/Skycoder42/QtApng/releases/download/1.1.0-5/build_gcc_64_5.12.0.tar.xz -o apng.tar.xz + +tar -xvf apng.tar.xz + +cp gcc_64/plugins/imageformats/libqapng.so ../../lib + +cd .. + +rm -rf tmp + +#during runtime, the program expects the libraries to exist in the root folder +cp ../lib/* .. diff --git a/scripts/fix_dynamic_linking_macos.sh b/scripts/fix_dynamic_linking_macos.sh new file mode 100644 index 0000000..a786a55 --- /dev/null +++ b/scripts/fix_dynamic_linking_macos.sh @@ -0,0 +1,16 @@ +#!/bin/bash + +#this script relinks dynamic libraries so the .app file can be distributed as standalone + +install_name_tool -id @executable_path/../Frameworks/libbass.dylib ../bin/Attorney_Online.app/Contents/Frameworks/libbass.dylib + +install_name_tool -id @executable_path/../Frameworks/libbassopus.dylib ../bin/Attorney_Online.app/Contents/Frameworks/libbassopus.dylib + +install_name_tool -id @executable_path/../Frameworks/libdiscord-rpc.dylib ../bin/Attorney_Online.app/Contents/Frameworks/libdiscord-rpc.dylib + +install_name_tool -id @executable_path/../Frameworks/libqapng.dylib ../bin/Attorney_Online.app/Contents/Frameworks/libqapng.dylib + +install_name_tool -change @loader_path/libbass.dylib @executable_path/../Frameworks/libbass.dylib ../bin/Attorney_Online.app/Contents/MacOS/Attorney_Online + +install_name_tool -change @rpath/libdiscord-rpc.dylib @executable_path/../Frameworks/libdiscord-rpc.dylib ../bin/Attorney_Online.app/Contents/MacOS/Attorney_Online + diff --git a/aoapplication.cpp b/src/aoapplication.cpp similarity index 100% rename from aoapplication.cpp rename to src/aoapplication.cpp diff --git a/aoblipplayer.cpp b/src/aoblipplayer.cpp similarity index 100% rename from aoblipplayer.cpp rename to src/aoblipplayer.cpp diff --git a/aobutton.cpp b/src/aobutton.cpp similarity index 100% rename from aobutton.cpp rename to src/aobutton.cpp diff --git a/aocaseannouncerdialog.cpp b/src/aocaseannouncerdialog.cpp similarity index 100% rename from aocaseannouncerdialog.cpp rename to src/aocaseannouncerdialog.cpp diff --git a/aocharbutton.cpp b/src/aocharbutton.cpp similarity index 100% rename from aocharbutton.cpp rename to src/aocharbutton.cpp diff --git a/aocharmovie.cpp b/src/aocharmovie.cpp similarity index 100% rename from aocharmovie.cpp rename to src/aocharmovie.cpp diff --git a/aoemotebutton.cpp b/src/aoemotebutton.cpp similarity index 100% rename from aoemotebutton.cpp rename to src/aoemotebutton.cpp diff --git a/aoevidencebutton.cpp b/src/aoevidencebutton.cpp similarity index 100% rename from aoevidencebutton.cpp rename to src/aoevidencebutton.cpp diff --git a/aoevidencedisplay.cpp b/src/aoevidencedisplay.cpp similarity index 100% rename from aoevidencedisplay.cpp rename to src/aoevidencedisplay.cpp diff --git a/aoimage.cpp b/src/aoimage.cpp similarity index 100% rename from aoimage.cpp rename to src/aoimage.cpp diff --git a/aolineedit.cpp b/src/aolineedit.cpp similarity index 100% rename from aolineedit.cpp rename to src/aolineedit.cpp diff --git a/aomovie.cpp b/src/aomovie.cpp similarity index 100% rename from aomovie.cpp rename to src/aomovie.cpp diff --git a/aomusicplayer.cpp b/src/aomusicplayer.cpp similarity index 100% rename from aomusicplayer.cpp rename to src/aomusicplayer.cpp diff --git a/aooptionsdialog.cpp b/src/aooptionsdialog.cpp similarity index 99% rename from aooptionsdialog.cpp rename to src/aooptionsdialog.cpp index 2b8259f..cd69c76 100644 --- a/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -512,6 +512,11 @@ bool AOOptionsDialog::needs_default_audiodev() { return false; } +#elif defined __APPLE__ +bool AOOptionsDialog::needs_default_audiodev() +{ + return true; +} #else #error This operating system is not supported. #endif diff --git a/aopacket.cpp b/src/aopacket.cpp similarity index 100% rename from aopacket.cpp rename to src/aopacket.cpp diff --git a/aoscene.cpp b/src/aoscene.cpp similarity index 100% rename from aoscene.cpp rename to src/aoscene.cpp diff --git a/aosfxplayer.cpp b/src/aosfxplayer.cpp similarity index 100% rename from aosfxplayer.cpp rename to src/aosfxplayer.cpp diff --git a/aotextarea.cpp b/src/aotextarea.cpp similarity index 100% rename from aotextarea.cpp rename to src/aotextarea.cpp diff --git a/aotextedit.cpp b/src/aotextedit.cpp similarity index 100% rename from aotextedit.cpp rename to src/aotextedit.cpp diff --git a/charselect.cpp b/src/charselect.cpp similarity index 100% rename from charselect.cpp rename to src/charselect.cpp diff --git a/chatlogpiece.cpp b/src/chatlogpiece.cpp similarity index 100% rename from chatlogpiece.cpp rename to src/chatlogpiece.cpp diff --git a/courtroom.cpp b/src/courtroom.cpp similarity index 99% rename from courtroom.cpp rename to src/courtroom.cpp index 3ed1e74..f4b484b 100644 --- a/courtroom.cpp +++ b/src/courtroom.cpp @@ -3508,6 +3508,11 @@ void Courtroom::load_bass_opus_plugin() { BASS_PluginLoad("libbassopus.so", 0); } +#elif defined __APPLE__ +void Courtroom::load_bass_opus_plugin() +{ + BASS_PluginLoad("libbassopus.dylib", 0); +} #else #error This operating system is unsupported for bass plugins. #endif diff --git a/debug_functions.cpp b/src/debug_functions.cpp similarity index 100% rename from debug_functions.cpp rename to src/debug_functions.cpp diff --git a/discord_rich_presence.cpp b/src/discord_rich_presence.cpp similarity index 100% rename from discord_rich_presence.cpp rename to src/discord_rich_presence.cpp diff --git a/emotes.cpp b/src/emotes.cpp similarity index 100% rename from emotes.cpp rename to src/emotes.cpp diff --git a/encryption_functions.cpp b/src/encryption_functions.cpp similarity index 100% rename from encryption_functions.cpp rename to src/encryption_functions.cpp diff --git a/evidence.cpp b/src/evidence.cpp similarity index 100% rename from evidence.cpp rename to src/evidence.cpp diff --git a/file_functions.cpp b/src/file_functions.cpp similarity index 100% rename from file_functions.cpp rename to src/file_functions.cpp diff --git a/hardware_functions.cpp b/src/hardware_functions.cpp similarity index 89% rename from hardware_functions.cpp rename to src/hardware_functions.cpp index 29823cd..ebba6ab 100644 --- a/hardware_functions.cpp +++ b/src/hardware_functions.cpp @@ -50,6 +50,13 @@ QString get_hdid() return "gxcpz32sa9fnwic92mfbs0"; } +#elif defined __APPLE__ +QString get_hdid() +{ + //hdids are broken at this point anyways + return "just a mac passing by"; +} + #else #error This operating system is unsupported for hardware functions. diff --git a/hex_functions.cpp b/src/hex_functions.cpp similarity index 100% rename from hex_functions.cpp rename to src/hex_functions.cpp diff --git a/lobby.cpp b/src/lobby.cpp similarity index 100% rename from lobby.cpp rename to src/lobby.cpp diff --git a/main.cpp b/src/main.cpp similarity index 95% rename from main.cpp rename to src/main.cpp index cf51b0a..80ea93b 100644 --- a/main.cpp +++ b/src/main.cpp @@ -7,7 +7,6 @@ #include "courtroom.h" #include #include -Q_IMPORT_PLUGIN(ApngImagePlugin); int main(int argc, char *argv[]) { #if QT_VERSION > QT_VERSION_CHECK(5, 6, 0) diff --git a/misc_functions.cpp b/src/misc_functions.cpp similarity index 100% rename from misc_functions.cpp rename to src/misc_functions.cpp diff --git a/networkmanager.cpp b/src/networkmanager.cpp similarity index 100% rename from networkmanager.cpp rename to src/networkmanager.cpp diff --git a/packet_distribution.cpp b/src/packet_distribution.cpp similarity index 100% rename from packet_distribution.cpp rename to src/packet_distribution.cpp diff --git a/path_functions.cpp b/src/path_functions.cpp similarity index 100% rename from path_functions.cpp rename to src/path_functions.cpp diff --git a/text_file_functions.cpp b/src/text_file_functions.cpp similarity index 100% rename from text_file_functions.cpp rename to src/text_file_functions.cpp