fix sound effects playing at 100x intended volume (#965)
yes, literally One Hundred Times louder than they're supposed to be
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				@ -109,7 +109,7 @@ void AOSfxPlayer::setMuted(bool toggle)
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void AOSfxPlayer::updateInternalVolume()
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{
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  float volume = m_muted ? 0.0f : m_volume;
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  float volume = m_muted ? 0.0f : (m_volume * 0.01);
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  for (int i = 0; i < STREAM_COUNT; ++i)
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  {
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    BASS_ChannelSetAttribute(m_stream[i], BASS_ATTRIB_VOL, volume);
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