Improved blankposting (#256)

* Consolidate blankposting into singular log entries of "no message" instead of spamming the logs repeatedly when someone decides to keep switching emotes
Return proper blankpost checking to 2.8.5 (chatmessage_is_empty bool makes sure the chatbox doesn't appear - branch broke that behavior by never setting it)
More robust blankpost checking, meaning that passing a competely empty "" string will also count as a blankpost
Fix screenshake not working with blankposting by moving it before the chatmessage_is_empty check in start_chack_ticking() stage of the message parsing

* Allow user to send blankposts without even having to input a single spacebar, but only if last m_chatmessage CID matches ours.

* Reviews are cool and good👌
allow sending no-text chat message to server without weird cid checks (let the server validate if they want to do STR_OR_EMPTY or just STR) - doesn't break existing behavior and lets servers introduce the new one if they want to
Treat all blank/whitespace messages as blankposting and not just single-whitespace.
Remove chatmessage_is_empty bool because why the fuck would you even need it if you have m_chatmessage[MESSAGE] already
Simplify chatlogpiece log entry to not be a *temp pointer by suggestion

* another useless bool destroyed
Make "additive" have a very awesome emergent behavior with blankposting - keep showing the chatbox+message while only changing the emotes. Works with preanims too!
This commit is contained in:
Crystalwarrior 2020-08-18 18:02:53 +03:00 committed by GitHub
parent 3c13a686a0
commit 475a572c3b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 31 additions and 27 deletions

View File

@ -315,9 +315,6 @@ private:
bool rainbow_appended = false; bool rainbow_appended = false;
bool blank_blip = false; bool blank_blip = false;
// Whether or not is this message additive to the previous one
bool is_additive = false;
// Used for getting the current maximum blocks allowed in the IC chatlog. // Used for getting the current maximum blocks allowed in the IC chatlog.
int log_maximum_blocks = 0; int log_maximum_blocks = 0;
@ -355,7 +352,6 @@ private:
static const int MS_MINIMUM = 15; static const int MS_MINIMUM = 15;
static const int MS_MAXIMUM = 30; static const int MS_MAXIMUM = 30;
QString m_chatmessage[MS_MAXIMUM]; QString m_chatmessage[MS_MAXIMUM];
bool chatmessage_is_empty = false;
QString previous_ic_message = ""; QString previous_ic_message = "";
QString additive_previous = ""; QString additive_previous = "";

View File

@ -1538,7 +1538,7 @@ void Courtroom::append_server_chatmessage(QString p_name, QString p_message,
void Courtroom::on_chat_return_pressed() void Courtroom::on_chat_return_pressed()
{ {
if (ui_ic_chat_message->text() == "" || is_muted) if (is_muted)
return; return;
if ((anim_state < 3 || text_state < 2) && objection_state == 0) if ((anim_state < 3 || text_state < 2) && objection_state == 0)
@ -1863,31 +1863,35 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
reset_ui(); reset_ui();
} }
// Let the server handle actually checking if they're allowed to do this.
is_additive = m_chatmessage[ADDITIVE].toInt() == 1;
QString f_charname = ""; QString f_charname = "";
if (f_char_id >= 0) if (f_char_id >= 0)
f_charname = ao_app->get_showname(char_list.at(f_char_id).name); f_charname = ao_app->get_showname(char_list.at(f_char_id).name);
chatlogpiece *temp = if (m_chatmessage[MESSAGE].trimmed().isEmpty()) // User-created blankpost
new chatlogpiece(f_charname, f_displayname, m_chatmessage[MESSAGE], false, {
m_chatmessage[TEXT_COLOR].toInt()); m_chatmessage[MESSAGE] = ""; // Turn it into true blankpost
ic_chatlog_history.append(*temp); }
if (ao_app->get_auto_logging_enabled())
ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true);
while (ic_chatlog_history.size() > log_maximum_blocks && if (!m_chatmessage[MESSAGE].isEmpty() || ic_chatlog_history.isEmpty() || ic_chatlog_history.last().get_message() != "")
log_maximum_blocks > 0) { {
ic_chatlog_history.removeFirst(); chatlogpiece log_entry(f_charname, f_displayname, m_chatmessage[MESSAGE], false,
m_chatmessage[TEXT_COLOR].toInt());
ic_chatlog_history.append(log_entry);
if (ao_app->get_auto_logging_enabled())
ao_app->append_to_file(log_entry.get_full(), ao_app->log_filename, true);
while (ic_chatlog_history.size() > log_maximum_blocks &&
log_maximum_blocks > 0) {
ic_chatlog_history.removeFirst();
}
append_ic_text(m_chatmessage[MESSAGE], f_displayname, "",
m_chatmessage[TEXT_COLOR].toInt());
} }
QString f_char = m_chatmessage[CHAR_NAME]; QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_char_shouts(f_char); QString f_custom_theme = ao_app->get_char_shouts(f_char);
append_ic_text(m_chatmessage[MESSAGE], f_displayname, "",
m_chatmessage[TEXT_COLOR].toInt());
// if an objection is used // if an objection is used
if (objection_mod <= 4 && objection_mod >= 1) { if (objection_mod <= 4 && objection_mod >= 1) {
switch (objection_mod) { switch (objection_mod) {
@ -2763,16 +2767,25 @@ void Courtroom::start_chat_ticking()
this->do_flash(); this->do_flash();
sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME])); sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME]));
} }
if (chatmessage_is_empty) { int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); // text meme bonanza
if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1") {
this->do_screenshake();
}
if (m_chatmessage[MESSAGE].isEmpty()) {
// since the message is empty, it's technically done ticking // since the message is empty, it's technically done ticking
text_state = 2; text_state = 2;
if (m_chatmessage[ADDITIVE] == "1") {
// Cool behavior
ui_vp_chatbox->show();
ui_vp_message->show();
}
return; return;
} }
ui_vp_chatbox->show(); ui_vp_chatbox->show();
ui_vp_message->show(); ui_vp_message->show();
if (!is_additive) { if (m_chatmessage[ADDITIVE] != "1") {
ui_vp_message->clear(); ui_vp_message->clear();
real_tick_pos = 0; real_tick_pos = 0;
additive_previous = ""; additive_previous = "";
@ -2789,11 +2802,6 @@ void Courtroom::start_chat_ticking()
blip_player->set_blips(f_gender); blip_player->set_blips(f_gender);
int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); // text meme bonanza
if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1") {
this->do_screenshake();
}
// means text is currently ticking // means text is currently ticking
text_state = 1; text_state = 1;
} }