asynchronously load animations for bigly performant gainz

This commit is contained in:
in1tiate 2021-08-13 03:23:12 -05:00
parent 2a18c1cdec
commit 3bcf01bb21
2 changed files with 55 additions and 45 deletions

View File

@ -8,6 +8,8 @@
#include <QTimer> #include <QTimer>
#include <QBitmap> #include <QBitmap>
#include <QtConcurrent/QtConcurrentRun> #include <QtConcurrent/QtConcurrentRun>
#include <QMutex>
#include <QWaitCondition>
class AOApplication; class AOApplication;
class VPath; class VPath;
@ -140,11 +142,17 @@ protected:
// Center the QLabel in the viewport based on the dimensions of f_pixmap // Center the QLabel in the viewport based on the dimensions of f_pixmap
void center_pixmap(QPixmap f_pixmap); void center_pixmap(QPixmap f_pixmap);
// Populates the frame and delay vectors with the next frame's data. private:
void load_next_frame(); // Populates the frame and delay vectors.
void populate_vectors();
// used in populate_vectors
void load_next_frame();
bool exit_loop; //awful solution but i'm not fucking using QThread
QFuture<void> frame_loader;
QMutex mutex;
QWaitCondition frameAdded;
// used in load_next_frame
QFuture<void> future;
signals: signals:
void done(); void done();
@ -243,4 +251,5 @@ public:
StickerLayer(QWidget *p_parent, AOApplication *p_ao_app); StickerLayer(QWidget *p_parent, AOApplication *p_ao_app);
void load_image(QString p_charname); void load_image(QString p_charname);
}; };
#endif // AOLAYER_H #endif // AOLAYER_H

View File

@ -269,6 +269,9 @@ void CharLayer::start_playback(QString p_image)
void AOLayer::start_playback(QString p_image) void AOLayer::start_playback(QString p_image)
{ {
QMutexLocker locker(&mutex);
if (frame_loader.isRunning())
exit_loop = true; // tell the loader to stop, we have a new image to load
this->show(); this->show();
if (!ao_app->is_continuous_enabled()) { if (!ao_app->is_continuous_enabled()) {
@ -276,7 +279,7 @@ void AOLayer::start_playback(QString p_image)
force_continuous = true; force_continuous = true;
} }
if ((last_path == p_image) && (!force_continuous)) if (((last_path == p_image) && (!force_continuous)) || p_image == "")
return; return;
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
@ -296,7 +299,7 @@ void AOLayer::start_playback(QString p_image)
stretch = stretch_override.startsWith("true"); stretch = stretch_override.startsWith("true");
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << "stretch:" << stretch << "filename:" << p_image; qDebug() << "[AOLayer::start_playback] Stretch:" << stretch << "Filename:" << p_image;
#endif #endif
m_reader.setFileName(p_image); m_reader.setFileName(p_image);
if (m_reader.loopCount() == 0) if (m_reader.loopCount() == 0)
@ -309,39 +312,22 @@ void AOLayer::start_playback(QString p_image)
frame = 0; frame = 0;
continuous = false; continuous = false;
} }
// CANTFIX: this causes a hitch frame_loader = QtConcurrent::run(this, &AOLayer::populate_vectors);
// The correct way of doing this would be to use QImageReader::jumpToImage()
// and populate missing data in the movie ticker when it's needed. This is
// unfortunately completely impossible, because QImageReader::jumpToImage() is
// not implemented in any image format AO2 is equipped to use. Instead, the
// default behavior is used - that is, absolutely nothing.
// This is why continuous playback can be toggled off.
if (continuous) {
for (int i = frame; i--;) {
if (i <= -1)
break;
load_next_frame();
}
}
last_path = p_image; last_path = p_image;
QPixmap f_pixmap = this->get_pixmap(m_reader.read()); while (movie_frames.size() <= frame)
int f_delay = m_reader.nextImageDelay(); frameAdded.wait(&mutex);
this->set_frame(movie_frames[frame]);
this->set_frame(f_pixmap); if (max_frames <= 1) {
if (max_frames > 1) {
movie_frames.append(f_pixmap);
movie_delays.append(f_delay);
}
else if (max_frames <= 1) {
duration = static_duration; duration = static_duration;
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << "max_frames is <= 1, using static duration"; qDebug() << "[AOLayer::start_playback] max_frames is <= 1, using static duration";
#endif #endif
} }
if (duration > 0 && cull_image == true) if (duration > 0 && cull_image == true)
shfx_timer->start(duration); shfx_timer->start(duration);
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << max_frames << "Setting image to " << p_image qDebug() << "[AOLayer::start_playback] Max frames:" << max_frames << "Setting image to " << p_image
<< "Time taken to process image:" << actual_time.elapsed(); << "Time taken to process image:" << actual_time.elapsed();
actual_time.restart(); actual_time.restart();
@ -372,8 +358,12 @@ void AOLayer::play()
else else
this->freeze(); this->freeze();
} }
else else {
while (movie_delays.size() <= frame) {
frameAdded.wait(&mutex);
}
ticker->start(this->get_frame_delay(movie_delays[frame])); ticker->start(this->get_frame_delay(movie_delays[frame]));
}
} }
void AOLayer::set_play_once(bool p_play_once) { play_once = p_play_once; } void AOLayer::set_play_once(bool p_play_once) { play_once = p_play_once; }
@ -451,7 +441,7 @@ void CharLayer::load_network_effects()
// data, let's yank it in. // data, let's yank it in.
effect += f_data; effect += f_data;
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << effect << f_data << "frame" << f_frame << "for" qDebug() << "[CharLayer::load_network_effects]" << effect << f_data << "frame" << f_frame << "for"
<< m_emote; << m_emote;
#endif #endif
movie_effects[f_frame].append(effect); movie_effects[f_frame].append(effect);
@ -472,14 +462,14 @@ void CharLayer::play_frame_effect(int p_frame)
if (effect == "shake") { if (effect == "shake") {
shake(); shake();
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << "Attempting to play shake on frame" << frame; qDebug() << "[CharLayer::play_frame_effect] Attempting to play shake on frame" << frame;
#endif #endif
} }
if (effect == "flash") { if (effect == "flash") {
flash(); flash();
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << "Attempting to play flash on frame" << frame; qDebug() << "[CharLayer::play_frame_effect] Attempting to play flash on frame" << frame;
#endif #endif
} }
@ -487,7 +477,7 @@ void CharLayer::play_frame_effect(int p_frame)
QString sfx = effect.section("^", 1); QString sfx = effect.section("^", 1);
play_sfx(sfx); play_sfx(sfx);
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << "Attempting to play sfx" << sfx << "on frame" << frame; qDebug() << "[CharLayer::play_frame_effect] Attempting to play sfx" << sfx << "on frame" << frame;
#endif #endif
} }
} }
@ -529,11 +519,12 @@ void CharLayer::movie_ticker()
void AOLayer::movie_ticker() void AOLayer::movie_ticker()
{ {
++frame; ++frame;
if (frame >= movie_frames.size() && frame < max_frames) { // need to load the image mutex.lock();
future.waitForFinished(); // Do Not want this to be running twice while (frame >= movie_frames.size() && frame < max_frames) { // oops! our frame isn't ready yet
future = QtConcurrent::run(this, &AOLayer::load_next_frame); frameAdded.wait(&mutex);
} }
else if (frame >= max_frames) { mutex.unlock();
if (frame >= max_frames) {
if (play_once) { if (play_once) {
if (cull_image) if (cull_image)
this->stop(); this->stop();
@ -545,21 +536,31 @@ void AOLayer::movie_ticker()
else else
frame = 0; frame = 0;
} }
future.waitForFinished(); // don't set the frame before we definitely have it in memory
#ifdef DEBUG_MOVIE #ifdef DEBUG_MOVIE
qDebug() << frame << movie_delays[frame] qDebug() << "[AOLayer::movie_ticker] Frame:" << frame << "Delay:" << movie_delays[frame]
<< "actual time taken from last frame:" << actual_time.restart(); << "Actual time taken from last frame:" << actual_time.restart();
#endif #endif
this->set_frame(movie_frames[frame]); this->set_frame(movie_frames[frame]);
ticker->setInterval(this->get_frame_delay(movie_delays[frame])); ticker->setInterval(this->get_frame_delay(movie_delays[frame]));
if (frame + 1 >= movie_frames.size() && frame + 1 < max_frames) { // load the next frame before we tick again }
future = QtConcurrent::run(this, &AOLayer::load_next_frame);
void AOLayer::populate_vectors() {
while (movie_frames.size() < max_frames && !exit_loop) {
load_next_frame();
#ifdef DEBUG_MOVIE
qDebug() << "[AOLayer::populate_vectors] Loaded frame" << movie_frames.size();
#endif
} }
exit_loop = false;
} }
void AOLayer::load_next_frame() { void AOLayer::load_next_frame() {
//QMutexLocker locker(&mutex);
mutex.lock();
movie_frames.append(this->get_pixmap(m_reader.read())); movie_frames.append(this->get_pixmap(m_reader.read()));
movie_delays.append(m_reader.nextImageDelay()); movie_delays.append(m_reader.nextImageDelay());
mutex.unlock();
frameAdded.wakeAll();
} }
void CharLayer::preanim_done() void CharLayer::preanim_done()