added emote spacing
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e580fd3b29
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@ -54,8 +54,6 @@ void Courtroom::construct_char_select()
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++x_mod_count;
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++x_mod_count;
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//if char number is divisible by ten with rest 9 then the next charicon should start on a new line
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//if (n % 10 == 9 && n != 0)
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if (x_mod_count == char_columns)
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if (x_mod_count == char_columns)
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{
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{
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++y_mod_count;
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++y_mod_count;
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@ -111,7 +111,7 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
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//////////emotes//////////////////////
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//////////emotes//////////////////////
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ui_emotes = new QWidget(this);
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construct_emotes();
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ui_emote_left = new AOButton(this, ao_app);
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ui_emote_left = new AOButton(this, ao_app);
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ui_emote_right = new AOButton(this, ao_app);
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ui_emote_right = new AOButton(this, ao_app);
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@ -198,7 +198,9 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
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connect(testimony_show_timer, SIGNAL(timeout()), this, SLOT(hide_testimony()));
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connect(testimony_show_timer, SIGNAL(timeout()), this, SLOT(hide_testimony()));
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connect(testimony_hide_timer, SIGNAL(timeout()), this, SLOT(show_testimony()));
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connect(testimony_hide_timer, SIGNAL(timeout()), this, SLOT(show_testimony()));
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//emote signals are set in emotes.cpp
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connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
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connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
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connect(ui_emote_dropdown, SIGNAL(activated(int)), this, SLOT(on_emote_dropdown_changed(int)));
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connect(ui_emote_dropdown, SIGNAL(activated(int)), this, SLOT(on_emote_dropdown_changed(int)));
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@ -253,9 +255,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
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construct_evidence();
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construct_evidence();
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//implementation in emotes.cpp
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construct_emotes();
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set_char_select();
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set_char_select();
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}
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}
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30
emotes.cpp
30
emotes.cpp
@ -6,25 +6,29 @@
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void Courtroom::construct_emotes()
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void Courtroom::construct_emotes()
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{
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{
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//constructing emote button grid
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ui_emotes = new QWidget(this);
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const int base_x_pos{0};
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const int base_y_pos{0};
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const int x_modifier{49};
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set_size_and_pos(ui_emotes, "emotes");
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int x_mod_count{0};
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const int y_modifier{49};
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QPoint f_spacing = ao_app->get_button_spacing("emote_button_spacing", "courtroom_design.ini");
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int y_mod_count{0};
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emote_columns = ui_emotes->width() / x_modifier;
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const int button_width = 40;
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emote_rows = ui_emotes->height() / y_modifier;
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int x_spacing = f_spacing.x();
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int x_mod_count = 0;
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const int button_height = 40;
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int y_spacing = f_spacing.y();
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int y_mod_count = 0;
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emote_columns = ((ui_emotes->width() - button_width) / (x_spacing + button_width)) + 1;
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emote_rows = ((ui_emotes->height() - button_height) / (y_spacing + button_height)) + 1;
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max_emotes_on_page = emote_columns * emote_rows;
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max_emotes_on_page = emote_columns * emote_rows;
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for (int n = 0 ; n < max_emotes_on_page ; ++n)
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for (int n = 0 ; n < max_emotes_on_page ; ++n)
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{
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{
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int x_pos = base_x_pos + (x_modifier * x_mod_count);
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int x_pos = (button_width + x_spacing) * x_mod_count;
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int y_pos = base_y_pos + (y_modifier * y_mod_count);
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int y_pos = (button_height + y_spacing) * y_mod_count;
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AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos);
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AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos);
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@ -42,9 +46,6 @@ void Courtroom::construct_emotes()
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x_mod_count = 0;
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x_mod_count = 0;
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}
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}
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}
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}
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connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
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connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
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}
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}
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void Courtroom::set_emote_page()
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void Courtroom::set_emote_page()
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@ -161,6 +162,7 @@ void Courtroom::on_emote_left_clicked()
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void Courtroom::on_emote_right_clicked()
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void Courtroom::on_emote_right_clicked()
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{
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{
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qDebug() << "emote right clicked";
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++current_emote_page;
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++current_emote_page;
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set_emote_page();
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set_emote_page();
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