Reverts screenshake on object, was controversial

This commit is contained in:
iamgoofball 2019-03-25 11:14:53 -07:00
parent e6cb5bd2cf
commit 2d9fff2e96

View File

@ -1563,19 +1563,16 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
case 1: case 1:
ui_vp_objection->play("holdit", f_char, f_custom_theme); ui_vp_objection->play("holdit", f_char, f_custom_theme);
objection_player->play("holdit.wav", f_char, f_custom_theme); objection_player->play("holdit.wav", f_char, f_custom_theme);
this->doScreenShake();
break; break;
case 2: case 2:
ui_vp_objection->play("objection", f_char, f_custom_theme); ui_vp_objection->play("objection", f_char, f_custom_theme);
objection_player->play("objection.wav", f_char, f_custom_theme); objection_player->play("objection.wav", f_char, f_custom_theme);
this->doScreenShake();
if(ao_app->get_objectmusic()) if(ao_app->get_objectmusic())
music_player->kill_loop(); music_player->kill_loop();
break; break;
case 3: case 3:
ui_vp_objection->play("takethat", f_char, f_custom_theme); ui_vp_objection->play("takethat", f_char, f_custom_theme);
objection_player->play("takethat.wav", f_char, f_custom_theme); objection_player->play("takethat.wav", f_char, f_custom_theme);
this->doScreenShake();
break; break;
//case 4 is AO2 only //case 4 is AO2 only
case 4: case 4: