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@ -3677,6 +3677,7 @@ void Courtroom::handle_song(QStringList *p_contents)
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if (f_contents.size() < 2)
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return;
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bool ok, ok2, ok3; //CharID,Channel, Effect
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bool looping = false; // No loop due to outdated server using serverside looping
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int channel = 0; // Channel 0 is 'master music', other for ambient
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int effect_flags = 0; // No effects by default - vanilla functionality
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@ -3690,18 +3691,25 @@ void Courtroom::handle_song(QStringList *p_contents)
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}
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f_song_clear = f_song_clear.right(f_song_clear.length() - (f_song_clear.lastIndexOf("/") + 1));
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int n_char = f_contents.at(1).toInt();
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int n_char = f_contents.at(1).toInt(&ok);
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if (!ok)
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return;
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if (p_contents->length() > 3 && p_contents->at(3) == "1")
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looping = true;
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if (p_contents->length() > 4) // eyyy we want to change this song's CHANNEL huh
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channel = p_contents->at(4).toInt(); // let the music player handle it if
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// it's bigger than the channel list
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if (p_contents->length() > 5) { // Flags provided to us by server such as Fade
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// In, Fade Out, Sync Pos etc.
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effect_flags = p_contents->at(5).toInt();
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if (p_contents->length() > 4) {
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// eyyy we want to change this song's CHANNEL huh
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// let the music player handle it if it's bigger than the channel list
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channel = p_contents->at(4).toInt(&ok2);
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if (!ok2)
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return;
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}
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if (p_contents->length() > 5) {
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// Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
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effect_flags = p_contents->at(5).toInt(&ok3);
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if (!ok3)
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return;
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}
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bool is_stop = (f_song == "~stop.mp3");
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