Merge pull request #977 from AttorneyOnline/fix-areaswitch-bs

Fix characters not being hidden on displayable background change
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Leifa 2024-06-30 23:20:50 +02:00 committed by GitHub
commit 2b970ec4a3
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@ -1438,7 +1438,9 @@ void Courtroom::set_background(QString p_background, bool display)
{
ui_vp_speedlines->hide();
ui_vp_player_char->stopPlayback();
ui_vp_player_char->hide();
ui_vp_sideplayer_char->stopPlayback();
ui_vp_sideplayer_char->hide();
ui_vp_effect->stopPlayback();
ui_vp_effect->hide();
ui_vp_message->hide();
@ -2840,6 +2842,7 @@ void Courtroom::display_pair_character(QString other_charid, QString other_offse
// Play the other pair character's idle animation
ui_vp_sideplayer_char->loadCharacterEmote(m_chatmessage[OTHER_NAME], m_chatmessage[OTHER_EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_sideplayer_char->show();
ui_vp_sideplayer_char->setPlayOnce(false);
// Flip the pair character
@ -3068,6 +3071,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
};
ui_vp_player_char->loadCharacterEmote(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_player_char->show();
ui_vp_player_char->setFlipped(m_chatmessage[FLIP].toInt() == 1);
calculate_offset_and_setup_layer(ui_vp_player_char, scaled_new_pos, m_chatmessage[SELF_OFFSET]);
@ -3476,6 +3480,7 @@ void Courtroom::handle_ic_speaking()
filename = m_chatmessage[EMOTE];
ui_vp_player_char->loadCharacterEmote(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE], kal::CharacterAnimationLayer::TalkEmote);
ui_vp_player_char->setPlayOnce(false);
ui_vp_player_char->show();
ui_vp_player_char->startPlayback();
// Set the anim state accordingly
}
@ -3486,6 +3491,7 @@ void Courtroom::handle_ic_speaking()
filename = m_chatmessage[EMOTE];
ui_vp_player_char->loadCharacterEmote(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE], kal::CharacterAnimationLayer::IdleEmote);
ui_vp_player_char->setPlayOnce(false);
ui_vp_player_char->show();
ui_vp_player_char->startPlayback();
}