Added character filtering options to the char. select. screen.

- Filtering by name.
- Filtering by availability.
- Filtering by being passworded (though this is unimplemented in AO).
This commit is contained in:
Cerapter 2018-08-13 21:56:02 +02:00
parent b8dc30a822
commit 2aec9710e5
2 changed files with 77 additions and 19 deletions

View File

@ -19,6 +19,7 @@ void Courtroom::construct_char_select()
ui_back_to_lobby = new AOButton(ui_char_select_background, ao_app);
ui_char_password = new QLineEdit(ui_char_select_background);
ui_char_password->setPlaceholderText("Password");
ui_char_select_left = new AOButton(ui_char_select_background, ao_app);
ui_char_select_right = new AOButton(ui_char_select_background, ao_app);
@ -26,6 +27,18 @@ void Courtroom::construct_char_select()
ui_spectator = new AOButton(ui_char_select_background, ao_app);
ui_spectator->setText("Spectator");
ui_char_search = new QLineEdit(ui_char_select_background);
ui_char_search->setPlaceholderText("Search");
set_size_and_pos(ui_char_search, "char_search");
ui_char_passworded = new QCheckBox(ui_char_select_background);
ui_char_passworded->setText("Passworded");
set_size_and_pos(ui_char_passworded, "char_passworded");
ui_char_taken = new QCheckBox(ui_char_select_background);
ui_char_taken->setText("Taken");
set_size_and_pos(ui_char_taken, "char_taken");
set_size_and_pos(ui_char_buttons, "char_buttons");
connect (char_button_mapper, SIGNAL(mapped(int)), this, SLOT(char_clicked(int)));
@ -35,6 +48,10 @@ void Courtroom::construct_char_select()
connect(ui_char_select_right, SIGNAL(clicked()), this, SLOT(on_char_select_right_clicked()));
connect(ui_spectator, SIGNAL(clicked()), this, SLOT(on_spectator_clicked()));
connect(ui_char_search, SIGNAL(textEdited(const QString&)), this, SLOT(on_char_search_changed(const QString&)));
connect(ui_char_passworded, SIGNAL(stateChanged(int)), this, SLOT(on_char_passworded_clicked(int)));
connect(ui_char_taken, SIGNAL(stateChanged(int)), this, SLOT(on_char_taken_clicked(int)));
}
void Courtroom::set_char_select()
@ -68,17 +85,17 @@ void Courtroom::set_char_select_page()
i_button->move(0,0);
}
int total_pages = char_list.size() / max_chars_on_page;
int total_pages = ui_char_button_list_filtered.size() / max_chars_on_page;
int chars_on_page = 0;
if (char_list.size() % max_chars_on_page != 0)
if (ui_char_button_list_filtered.size() % max_chars_on_page != 0)
{
++total_pages;
//i. e. not on the last page
if (total_pages > current_char_page + 1)
chars_on_page = max_chars_on_page;
else
chars_on_page = char_list.size() % max_chars_on_page;
chars_on_page = ui_char_button_list_filtered.size() % max_chars_on_page;
}
else
@ -91,18 +108,6 @@ void Courtroom::set_char_select_page()
ui_char_select_left->show();
put_button_in_place(current_char_page * max_chars_on_page, chars_on_page);
/*for (int n_button = 0 ; n_button < chars_on_page ; ++n_button)
{
int n_real_char = n_button + current_char_page * max_chars_on_page;
AOCharButton *f_button = ui_char_button_list.at(n_button);
f_button->show();
if (char_list.at(n_real_char).taken)
f_button->set_taken();
}*/
}
void Courtroom::char_clicked(int n_char)
@ -131,6 +136,9 @@ void Courtroom::char_clicked(int n_char)
void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
{
if (ui_char_button_list_filtered.size() == 0)
return;
QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
int x_spacing = f_spacing.x();
@ -148,8 +156,8 @@ void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
int x_pos = (button_width + x_spacing) * x_mod_count;
int y_pos = (button_height + y_spacing) * y_mod_count;
ui_char_button_list.at(n)->move(x_pos, y_pos);
ui_char_button_list.at(n)->show();
ui_char_button_list_filtered.at(n)->move(x_pos, y_pos);
ui_char_button_list_filtered.at(n)->show();
++x_mod_count;
@ -163,9 +171,9 @@ void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
void Courtroom::character_loading_finished()
{
// We move them out of the reachable area, so they can't be accidentally clicked.
// First, we'll make all the character buttons in the very beginning.
// We hide them too, just in case.
// We also hide them all, so they can't be accidentally clicked.
// Later on, we'll be revealing buttons as we need them.
for (int n = 0; n < char_list.size(); n++)
{
AOCharButton* character = new AOCharButton(ui_char_buttons, ao_app, 0, 0);
@ -177,5 +185,46 @@ void Courtroom::character_loading_finished()
char_button_mapper->setMapping(character, ui_char_button_list.size() - 1);
}
filter_character_list();
put_button_in_place(0, max_chars_on_page);
}
void Courtroom::filter_character_list()
{
ui_char_button_list_filtered.clear();
for (int i = 0; i < char_list.size(); i++)
{
AOCharButton* current_char = ui_char_button_list.at(i);
// It seems passwording characters is unimplemented yet?
// Until then, this will stay here, I suppose.
//if (ui_char_passworded->isChecked() && character_is_passworded??)
// continue;
if (!ui_char_taken->isChecked() && char_list.at(i).taken)
continue;
if (!char_list.at(i).name.contains(ui_char_search->text(), Qt::CaseInsensitive))
continue;
ui_char_button_list_filtered.append(current_char);
}
current_char_page = 0;
set_char_select_page();
}
void Courtroom::on_char_search_changed(const QString& newtext)
{
filter_character_list();
}
void Courtroom::on_char_passworded_clicked(int newstate)
{
filter_character_list();
}
void Courtroom::on_char_taken_clicked(int newstate)
{
filter_character_list();
}

View File

@ -418,6 +418,7 @@ private:
QWidget *ui_char_buttons;
QVector<AOCharButton*> ui_char_button_list;
QVector<AOCharButton*> ui_char_button_list_filtered;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
@ -429,10 +430,15 @@ private:
AOButton *ui_spectator;
QLineEdit *ui_char_search;
QCheckBox *ui_char_passworded;
QCheckBox *ui_char_taken;
void construct_char_select();
void set_char_select();
void set_char_select_page();
void put_button_in_place(int starting, int chars_on_this_page);
void filter_character_list();
void construct_emotes();
void set_emote_page();
@ -538,6 +544,9 @@ private slots:
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_char_search_changed(const QString& newtext);
void on_char_taken_clicked(int newstate);
void on_char_passworded_clicked(int newstate);
void on_spectator_clicked();