Fix bug with simultaneous shakes
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3c0cedbe92
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@ -319,7 +319,7 @@ public:
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private:
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private:
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const int RELEASE = 2;
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const int RELEASE = 2;
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const int MAJOR_VERSION = 7;
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const int MAJOR_VERSION = 7;
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const int MINOR_VERSION = 0;
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const int MINOR_VERSION = 1;
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QString current_theme = "default";
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QString current_theme = "default";
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@ -124,7 +124,7 @@ public:
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//reads theme inis and sets size and pos based on the identifier
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//reads theme inis and sets size and pos based on the identifier
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void set_size_and_pos(QWidget *p_widget, QString p_identifier);
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void set_size_and_pos(QWidget *p_widget, QString p_identifier);
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QPoint get_theme_pos(QString p_identifier);
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//sets status as taken on character with cid n_char and places proper shading on charselect
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//sets status as taken on character with cid n_char and places proper shading on charselect
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void set_taken(int n_char, bool p_taken);
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void set_taken(int n_char, bool p_taken);
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@ -776,6 +776,24 @@ void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier)
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}
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}
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}
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}
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QPoint Courtroom::get_theme_pos(QString p_identifier)
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{
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QString filename = "courtroom_design.ini";
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pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename);
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if (design_ini_result.width < 0 || design_ini_result.height < 0)
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{
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qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename;
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return QPoint(0,0);
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}
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else
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{
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return QPoint(design_ini_result.x, design_ini_result.y);
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}
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}
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void Courtroom::set_taken(int n_char, bool p_taken)
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void Courtroom::set_taken(int n_char, bool p_taken)
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{
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{
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if (n_char >= char_list.size())
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if (n_char >= char_list.size())
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@ -1731,8 +1749,8 @@ void Courtroom::doScreenShake()
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screenshake_group = new QParallelAnimationGroup;
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screenshake_group = new QParallelAnimationGroup;
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screenshake_animation = new QPropertyAnimation(ui_viewport, "pos", this);
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screenshake_animation = new QPropertyAnimation(ui_viewport, "pos", this);
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chatbox_screenshake_animation = new QPropertyAnimation(ui_vp_chatbox, "pos", this);
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chatbox_screenshake_animation = new QPropertyAnimation(ui_vp_chatbox, "pos", this);
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int screen_x = ui_viewport->x();
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int screen_x = get_theme_pos("viewport").x();
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int screen_y = ui_viewport->y();
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int screen_y = get_theme_pos("viewport").y();
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QPoint pos_default = QPoint(screen_x, screen_y);
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QPoint pos_default = QPoint(screen_x, screen_y);
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QPoint pos1 = QPoint(screen_x + 3, screen_y + -5);
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QPoint pos1 = QPoint(screen_x + 3, screen_y + -5);
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QPoint pos2 = QPoint(screen_x + 3, screen_y + -5);
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QPoint pos2 = QPoint(screen_x + 3, screen_y + -5);
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@ -1740,8 +1758,8 @@ void Courtroom::doScreenShake()
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QPoint pos4 = QPoint(screen_x + 3, screen_y + -5);
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QPoint pos4 = QPoint(screen_x + 3, screen_y + -5);
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QPoint pos5 = QPoint(screen_x + -3,screen_y + -5);
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QPoint pos5 = QPoint(screen_x + -3,screen_y + -5);
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int chatbox_x = ui_vp_chatbox->x();
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int chatbox_x = get_theme_pos("ao2_chatbox").x();
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int chatbox_y = ui_vp_chatbox->y();
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int chatbox_y = get_theme_pos("ao2_chatbox").y();
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QPoint chatbox_pos_default = QPoint(chatbox_x, chatbox_y);
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QPoint chatbox_pos_default = QPoint(chatbox_x, chatbox_y);
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QPoint chatbox_pos1 = QPoint(chatbox_x + 3, chatbox_y + -5);
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QPoint chatbox_pos1 = QPoint(chatbox_x + 3, chatbox_y + -5);
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QPoint chatbox_pos2 = QPoint(chatbox_x + 3, chatbox_y + -5);
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QPoint chatbox_pos2 = QPoint(chatbox_x + 3, chatbox_y + -5);
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