>>>>multi-threading the frame sfx/screenshake/flashes
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@ -23,6 +23,11 @@
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#include <QStringList>
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#include <QStringList>
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#include <QColor>
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#include <QColor>
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#include <QtConcurrent/QtConcurrent>
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#include <QThread>
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#include <QThreadPool>
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#include <QFuture>
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class NetworkManager;
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class NetworkManager;
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class Lobby;
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class Lobby;
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class Courtroom;
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class Courtroom;
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@ -40,7 +40,7 @@
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#include <QMap>
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#include <QMap>
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#include <QTextBrowser>
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#include <QTextBrowser>
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#include <QSpinBox>
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#include <QSpinBox>
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#include <QMovie>
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#include <QDebug>
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#include <QDebug>
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#include <QScrollBar>
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#include <QScrollBar>
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#include <QRegExp>
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#include <QRegExp>
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@ -53,7 +53,11 @@
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#include <QPropertyAnimation>
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#include <QPropertyAnimation>
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#include <QTransform>
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#include <QTransform>
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#include <QParallelAnimationGroup>
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#include <QParallelAnimationGroup>
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#include <QtConcurrent/QtConcurrent>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QThread>
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#include <QThreadPool>
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#include <QFuture>
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#include <stack>
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#include <stack>
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class AOApplication;
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class AOApplication;
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@ -69,6 +73,16 @@ public:
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void append_music(QString f_music){music_list.append(f_music);}
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void append_music(QString f_music){music_list.append(f_music);}
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void append_area(QString f_area){area_list.append(f_area);}
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void append_area(QString f_area){area_list.append(f_area);}
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void handle_failed_login();
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void handle_failed_login();
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QString threading_sfx = "";
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QString threading_shake = "";
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QString threading_flash = "";
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QString threading_prefix = "";
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//cid and this may differ in cases of ini-editing
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QString current_char = "";
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int current_emote = 0;
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AOApplication *ao_app;
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void mt_pre_framegetter(int frameNumber);
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void mt_framegetter(int frameNumber);
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void reset_music_list()
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void reset_music_list()
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{
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{
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music_list.clear();
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music_list.clear();
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@ -216,7 +230,6 @@ public:
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~Courtroom();
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~Courtroom();
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private:
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private:
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AOApplication *ao_app;
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int m_courtroom_width = 714;
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int m_courtroom_width = 714;
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int m_courtroom_height = 668;
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int m_courtroom_height = 668;
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@ -232,7 +245,7 @@ private:
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QPropertyAnimation *screenshake_animation;
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QPropertyAnimation *screenshake_animation;
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QPropertyAnimation *chatbox_screenshake_animation;
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QPropertyAnimation *chatbox_screenshake_animation;
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QParallelAnimationGroup *screenshake_group;
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QParallelAnimationGroup *screenshake_group;
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QImageReader *frame_emote_checker;
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QMovie *frame_emote_checker;
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// This is for inline message-colouring.
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// This is for inline message-colouring.
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enum INLINE_COLOURS {
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enum INLINE_COLOURS {
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@ -352,8 +365,6 @@ private:
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//character id, which index of the char_list the player is
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//character id, which index of the char_list the player is
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int m_cid = -1;
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int m_cid = -1;
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//cid and this may differ in cases of ini-editing
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QString current_char = "";
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int objection_state = 0;
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int objection_state = 0;
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int realization_state = 0;
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int realization_state = 0;
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@ -373,7 +384,6 @@ private:
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const int button_height = 60;
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const int button_height = 60;
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int current_emote_page = 0;
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int current_emote_page = 0;
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int current_emote = 0;
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int emote_columns = 5;
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int emote_columns = 5;
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int emote_rows = 2;
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int emote_rows = 2;
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int max_emotes_on_page = 10;
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int max_emotes_on_page = 10;
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@ -1095,6 +1095,66 @@ void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QSt
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ui_server_chatlog->append_chatmessage(p_name, p_message, colour);
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ui_server_chatlog->append_chatmessage(p_name, p_message, colour);
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}
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}
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class AOFrameThreadingBullshitPre : public QRunnable
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{
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public:
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Courtroom *mycourt_fuck;
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int my_frameNumber;
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AOFrameThreadingBullshitPre(Courtroom *my_courtroom, int frameNumber){
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mycourt_fuck = my_courtroom;
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my_frameNumber = frameNumber;
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}
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void run()
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{
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qDebug() << my_frameNumber << " FRAME NUMBER" << " from" << QThread::currentThread();
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QString sfx_to_play = mycourt_fuck->ao_app->get_frame_sfx_name(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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QString screenshake_to_play = mycourt_fuck->ao_app->get_screenshake_frame(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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QString realization_to_play = mycourt_fuck->ao_app->get_realization_frame(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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if(sfx_to_play != "")
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{
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mycourt_fuck->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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}
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if(screenshake_to_play != "")
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{
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mycourt_fuck->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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}
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if(realization_to_play != "")
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{
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mycourt_fuck->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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}
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}
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};
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class AOFrameThreadingBullshit : public QRunnable
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{
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public:
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Courtroom *mycourt_fuck;
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int my_frameNumber;
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AOFrameThreadingBullshit(Courtroom *my_courtroom, int frameNumber){
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mycourt_fuck = my_courtroom;
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my_frameNumber = frameNumber;
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}
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void run()
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{
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QString sfx_to_play = mycourt_fuck->ao_app->get_frame_sfx_name(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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QString screenshake_to_play = mycourt_fuck->ao_app->get_screenshake_frame(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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QString realization_to_play = mycourt_fuck->ao_app->get_realization_frame(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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if(sfx_to_play != "")
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{
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mycourt_fuck->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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}
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if(screenshake_to_play != "")
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{
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mycourt_fuck->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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}
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if(realization_to_play != "")
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{
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mycourt_fuck->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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}
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}
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};
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void Courtroom::on_chat_return_pressed()
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void Courtroom::on_chat_return_pressed()
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{
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{
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if (ui_ic_chat_message->text() == "" || is_muted)
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if (ui_ic_chat_message->text() == "" || is_muted)
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@ -1275,7 +1335,7 @@ void Courtroom::on_chat_return_pressed()
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qDebug() << "Are we looping this? " << ao_app->get_sfx_looping(current_char, current_emote);
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qDebug() << "Are we looping this? " << ao_app->get_sfx_looping(current_char, current_emote);
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packet_contents.append(QString::number(screenshake_state));
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packet_contents.append(QString::number(screenshake_state));
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qDebug() << "Are we screen shaking this one? " << screenshake_state;
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qDebug() << "Are we screen shaking this one? " << screenshake_state;
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qDebug() << "MAX THREAD COUNT " << QThreadPool::globalInstance()->maxThreadCount();
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QString frame_screenshake = "";
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QString frame_screenshake = "";
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QString frame_realization = "";
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QString frame_realization = "";
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QString frame_sfx = "";
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QString frame_sfx = "";
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@ -1295,77 +1355,86 @@ void Courtroom::on_chat_return_pressed()
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QString preemote = ao_app->get_image_suffix(ao_app->get_character_path(current_char, ao_app->get_pre_emote(current_char, current_emote)));
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QString preemote = ao_app->get_image_suffix(ao_app->get_character_path(current_char, ao_app->get_pre_emote(current_char, current_emote)));
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QString talkemote_to_check = ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(b)" + ao_app->get_emote(current_char, current_emote)));
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QString talkemote_to_check = ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(b)" + ao_app->get_emote(current_char, current_emote)));
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QString idleemote_to_check = ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(a)" + ao_app->get_emote(current_char, current_emote)));
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QString idleemote_to_check = ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(a)" + ao_app->get_emote(current_char, current_emote)));
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frame_emote_checker = new QImageReader(preemote);
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frame_emote_checker = new QMovie(this);
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frame_emote_checker->setFileName(preemote);
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frame_emote_checker->jumpToFrame(0);
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qDebug() << "Premote fuck: " << frame_emote_checker->frameCount();
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preemote_sfx += ao_app->get_pre_emote(current_char, current_emote);
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preemote_sfx += ao_app->get_pre_emote(current_char, current_emote);
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preemote_shake += ao_app->get_pre_emote(current_char, current_emote);
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preemote_shake += ao_app->get_pre_emote(current_char, current_emote);
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preemote_flash += ao_app->get_pre_emote(current_char, current_emote);
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preemote_flash += ao_app->get_pre_emote(current_char, current_emote);
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for (int i = 0; i < frame_emote_checker->imageCount(); i++) {
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QString sfx_to_play = ao_app->get_frame_sfx_name(current_char, ao_app->get_pre_emote(current_char, current_emote), i);
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threading_sfx = preemote_sfx;
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QString screenshake_to_play = ao_app->get_screenshake_frame(current_char, ao_app->get_pre_emote(current_char, current_emote), i);
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threading_shake = preemote_shake;
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QString realization_to_play = ao_app->get_realization_frame(current_char, ao_app->get_pre_emote(current_char, current_emote), i);
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threading_flash = preemote_flash;
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if(sfx_to_play != "")
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{
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for(int i=0; i < frame_emote_checker->frameCount(); i++){
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preemote_sfx += "|" + QString::number(i) + "=" + sfx_to_play;
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AOFrameThreadingBullshitPre *testfuck = new AOFrameThreadingBullshitPre(this, i);
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}
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QThreadPool::globalInstance()->start(testfuck);
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if(screenshake_to_play != "")
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{
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preemote_shake += "|" + QString::number(i) + "=" + screenshake_to_play;
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}
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if(realization_to_play != "")
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{
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preemote_flash += "|" + QString::number(i) + "=" + realization_to_play;
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}
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}
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}
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QThreadPool::globalInstance()->waitForDone();
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preemote_sfx = threading_sfx;
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preemote_shake = threading_shake;
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preemote_flash = threading_flash;
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preemote_sfx += "^";
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preemote_sfx += "^";
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preemote_shake += "^";
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preemote_shake += "^";
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preemote_flash += "^";
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preemote_flash += "^";
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delete frame_emote_checker;
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delete frame_emote_checker;
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talkemote_sfx += "(b)" + ao_app->get_emote(current_char, current_emote);
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talkemote_sfx += "(b)" + ao_app->get_emote(current_char, current_emote);
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talkemote_shake += "(b)" + ao_app->get_emote(current_char, current_emote);
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talkemote_shake += "(b)" + ao_app->get_emote(current_char, current_emote);
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talkemote_flash += "(b)" + ao_app->get_emote(current_char, current_emote);
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talkemote_flash += "(b)" + ao_app->get_emote(current_char, current_emote);
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frame_emote_checker = new QImageReader(talkemote_to_check);
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for (int i = 0; i < frame_emote_checker->imageCount(); i++) {
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frame_emote_checker = new QMovie(this);
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QString sfx_to_play = ao_app->get_frame_sfx_name(current_char, "(b)" + ao_app->get_emote(current_char, current_emote), i);
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frame_emote_checker->setFileName(talkemote_to_check);
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QString screenshake_to_play = ao_app->get_screenshake_frame(current_char, "(b)" + ao_app->get_emote(current_char, current_emote), i);
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frame_emote_checker->jumpToFrame(0);
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QString realization_to_play = ao_app->get_realization_frame(current_char, "(b)" + ao_app->get_emote(current_char, current_emote), i);
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qDebug() << "TALK fuck: " << frame_emote_checker->frameCount();
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if(sfx_to_play != "")
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{
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threading_sfx = talkemote_sfx;
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talkemote_sfx += "|" + QString::number(i) + "=" + sfx_to_play;
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threading_shake = talkemote_shake;
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}
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threading_flash = talkemote_flash;
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if(screenshake_to_play != "")
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threading_prefix = QString("(b)");
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{
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talkemote_shake += "|" + QString::number(i) + "=" + screenshake_to_play;
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for(int i=0; i < frame_emote_checker->frameCount(); i++){
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}
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AOFrameThreadingBullshit *testfuck = new AOFrameThreadingBullshit(this, i);
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if(realization_to_play != "")
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QThreadPool::globalInstance()->start(testfuck);
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{
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talkemote_flash += "|" + QString::number(i) + "=" + realization_to_play;
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}
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}
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}
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QThreadPool::globalInstance()->waitForDone();
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talkemote_sfx = threading_sfx;
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talkemote_shake = threading_shake;
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talkemote_flash = threading_flash;
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talkemote_sfx += "^";
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talkemote_sfx += "^";
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talkemote_shake += "^";
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talkemote_shake += "^";
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talkemote_flash += "^";
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talkemote_flash += "^";
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delete frame_emote_checker;
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delete frame_emote_checker;
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idleemote_sfx += "(a)" + ao_app->get_emote(current_char, current_emote);
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idleemote_sfx += "(a)" + ao_app->get_emote(current_char, current_emote);
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idleemote_shake += "(a)" + ao_app->get_emote(current_char, current_emote);
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idleemote_shake += "(a)" + ao_app->get_emote(current_char, current_emote);
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idleemote_flash += "(a)" + ao_app->get_emote(current_char, current_emote);
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idleemote_flash += "(a)" + ao_app->get_emote(current_char, current_emote);
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frame_emote_checker = new QImageReader(idleemote_to_check);
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for (int i = 0; i < frame_emote_checker->imageCount(); i++) {
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frame_emote_checker = new QMovie(this);
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QString sfx_to_play = ao_app->get_frame_sfx_name(current_char, "(a)" + ao_app->get_emote(current_char, current_emote), i);
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frame_emote_checker->setFileName(idleemote_to_check);
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QString screenshake_to_play = ao_app->get_screenshake_frame(current_char, "(a)" + ao_app->get_emote(current_char, current_emote), i);
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frame_emote_checker->jumpToFrame(0);
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QString realization_to_play = ao_app->get_realization_frame(current_char, "(a)" + ao_app->get_emote(current_char, current_emote), i);
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qDebug() << "idle fuck: " << frame_emote_checker->frameCount();
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if(sfx_to_play != "")
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{
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threading_sfx = idleemote_sfx;
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idleemote_sfx += "|" + QString::number(i) + "=" + sfx_to_play;
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threading_shake = idleemote_shake;
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}
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threading_flash = idleemote_flash;
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if(screenshake_to_play != "")
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threading_prefix = QString("(a)");
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{
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for(int i=0; i < frame_emote_checker->frameCount(); i++){
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idleemote_shake += "|" + QString::number(i) + "=" + screenshake_to_play;
|
AOFrameThreadingBullshit *testfuck = new AOFrameThreadingBullshit(this, i);
|
||||||
}
|
QThreadPool::globalInstance()->start(testfuck);
|
||||||
if(realization_to_play != "")
|
|
||||||
{
|
|
||||||
idleemote_flash += "|" + QString::number(i) + "=" + realization_to_play;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
QThreadPool::globalInstance()->waitForDone();
|
||||||
|
idleemote_sfx = threading_sfx;
|
||||||
|
idleemote_shake = threading_shake;
|
||||||
|
idleemote_flash = threading_flash;
|
||||||
delete frame_emote_checker;
|
delete frame_emote_checker;
|
||||||
|
|
||||||
frame_screenshake += preemote_shake;
|
frame_screenshake += preemote_shake;
|
||||||
@ -1379,10 +1448,6 @@ void Courtroom::on_chat_return_pressed()
|
|||||||
frame_sfx += preemote_sfx;
|
frame_sfx += preemote_sfx;
|
||||||
frame_sfx += talkemote_sfx;
|
frame_sfx += talkemote_sfx;
|
||||||
frame_sfx += idleemote_sfx;
|
frame_sfx += idleemote_sfx;
|
||||||
qDebug() << "Final strings:";
|
|
||||||
qDebug() << frame_screenshake;
|
|
||||||
qDebug() << frame_realization;
|
|
||||||
qDebug() << frame_sfx;
|
|
||||||
|
|
||||||
packet_contents.append(frame_screenshake);
|
packet_contents.append(frame_screenshake);
|
||||||
packet_contents.append(frame_realization);
|
packet_contents.append(frame_realization);
|
||||||
@ -1390,7 +1455,6 @@ void Courtroom::on_chat_return_pressed()
|
|||||||
}
|
}
|
||||||
ao_app->send_server_packet(new AOPacket("MS", packet_contents));
|
ao_app->send_server_packet(new AOPacket("MS", packet_contents));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Courtroom::handle_chatmessage(QStringList *p_contents)
|
void Courtroom::handle_chatmessage(QStringList *p_contents)
|
||||||
{
|
{
|
||||||
// Instead of checking for whether a message has at least chatmessage_size
|
// Instead of checking for whether a message has at least chatmessage_size
|
||||||
|
Loading…
Reference in New Issue
Block a user