Fixed the zoom and the hld pos with double characters.
				
					
				
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				@ -1384,7 +1384,6 @@ void Courtroom::handle_chatmessage_2()
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        else
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        {
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          // In every other case, the person more to the left is on top.
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          // With one exception, hlp.
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          // These cases also don't move the characters down.
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          int hor_offset = m_chatmessage[SELF_OFFSET].toInt();
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          ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, 0);
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@ -1395,7 +1394,8 @@ void Courtroom::handle_chatmessage_2()
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          // Finally, we reorder them based on who is more to the left.
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          // The person more to the left is more in the front.
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          if (hor2_offset >= hor_offset)
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          if (((hor2_offset >= hor_offset) && !(side == "hld")) || 
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             ((hor2_offset <= hor_offset) && (side == "hld")))
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          {
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            ui_vp_sideplayer_char->raise();
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            ui_vp_player_char->raise();
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@ -1465,7 +1465,10 @@ void Courtroom::handle_chatmessage_3()
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  {
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    ui_vp_desk->hide();
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    ui_vp_legacy_desk->hide();
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    ui_vp_sideplayer_char->hide(); // Hide the second character if we're zooming!
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    // Since we're zooming, hide the second character, and centre the first.
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    ui_vp_sideplayer_char->hide(); 
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    ui_vp_player_char->move(0,0);
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    if (side == "pro" ||
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        side == "hlp" ||
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