From 0ee6888dec0bc653468a9a24896e20d5de69ba06 Mon Sep 17 00:00:00 2001 From: in1tiate Date: Sat, 20 Feb 2021 04:30:09 -0600 Subject: [PATCH] prevent static preanims from playing --- src/aolayer.cpp | 2 +- src/courtroom.cpp | 9 +++++++++ 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/src/aolayer.cpp b/src/aolayer.cpp index 0488364..f0d5779 100644 --- a/src/aolayer.cpp +++ b/src/aolayer.cpp @@ -261,7 +261,7 @@ void CharLayer::start_playback(QString p_image) void AOLayer::start_playback(QString p_image) { this->show(); - + if (!ao_app->is_continuous_enabled()) { continuous = false; force_continuous = true; diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 70cc0ff..014bd7b 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -3109,6 +3109,15 @@ void Courtroom::play_preanim(bool immediate) qDebug() << "W: could not find " + anim_to_find; return; } + else { + QImageReader s_reader = QImageReader(anim_to_find); + int image_count = s_reader.imageCount(); + if (image_count <= 1) { + preanim_done(); + qDebug() << "W: tried to play static preanim " + anim_to_find; + return; + } + } ui_vp_player_char->set_static_duration(preanim_duration); ui_vp_player_char->set_play_once(true); ui_vp_player_char->load_image(f_preanim, f_char, preanim_duration, true);