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courtroom.h
68
courtroom.h
@ -44,31 +44,31 @@ public:
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void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
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void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
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void append_music(QString f_music){music_list.append(f_music);}
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void append_music(QString f_music){music_list.append(f_music);}
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//sets position of widgets based on theme ini files
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//sets position of widgets based on theme ini files
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void set_widgets();
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void set_widgets();
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//sets font size based on theme ini files
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//sets font size based on theme ini files
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void set_font(QWidget *widget, QString p_identifier);
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void set_font(QWidget *widget, QString p_identifier);
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//helper function that calls above function on the relevant widgets
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//helper function that calls above function on the relevant widgets
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void set_fonts();
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void set_fonts();
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void set_window_title(QString p_title);
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void set_window_title(QString p_title);
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//reads theme inis and sets size and pos based on the identifier
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//reads theme inis and sets size and pos based on the identifier
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void set_size_and_pos(QWidget *p_widget, QString p_identifier);
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void set_size_and_pos(QWidget *p_widget, QString p_identifier);
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//sets status as taken on character with cid n_char and places proper shading on charselect
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//sets status as taken on character with cid n_char and places proper shading on charselect
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void set_taken(int n_char, bool p_taken);
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void set_taken(int n_char, bool p_taken);
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//sets the current background to argument. also does some checks to see if it's a legacy bg
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//sets the current background to argument. also does some checks to see if it's a legacy bg
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void set_background(QString p_background);
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void set_background(QString p_background);
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//sets the evidence list member variable to argument
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//sets the evidence list member variable to argument
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void set_evidence_list(QVector<evi_type> &p_evi_list);
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void set_evidence_list(QVector<evi_type> &p_evi_list);
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//called when a DONE#% from the server was received
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//called when a DONE#% from the server was received
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void done_received();
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void done_received();
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//sets the local mute list based on characters available on the server
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//sets the local mute list based on characters available on the server
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void set_mute_list();
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void set_mute_list();
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//sets desk and bg based on pos in chatmessage
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//sets desk and bg based on pos in chatmessage
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@ -77,58 +77,58 @@ public:
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//sets text color based on text color in chatmessage
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//sets text color based on text color in chatmessage
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void set_text_color();
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void set_text_color();
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//takes in serverD-formatted IP list as prints a converted version to server OOC
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//takes in serverD-formatted IP list as prints a converted version to server OOC
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//admittedly poorly named
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//admittedly poorly named
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void set_ip_list(QString p_list);
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void set_ip_list(QString p_list);
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//disables chat if current cid matches second argument
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//disables chat if current cid matches second argument
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//enables if p_muted is false
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//enables if p_muted is false
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void set_mute(bool p_muted, int p_cid);
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void set_mute(bool p_muted, int p_cid);
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//send a message that the player is banned and quits the server
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//send a message that the player is banned and quits the server
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void set_ban(int p_cid);
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void set_ban(int p_cid);
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//implementations in path_functions.cpp
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//implementations in path_functions.cpp
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QString get_background_path();
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QString get_background_path();
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QString get_default_background_path();
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QString get_default_background_path();
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//cid = character id, returns the cid of the currently selected character
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//cid = character id, returns the cid of the currently selected character
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int get_cid() {return m_cid;}
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int get_cid() {return m_cid;}
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QString get_current_char() {return current_char;}
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QString get_current_char() {return current_char;}
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//properly sets up some varibles: resets user state
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//properly sets up some varibles: resets user state
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void enter_courtroom(int p_cid);
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void enter_courtroom(int p_cid);
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//helper function that populates ui_music_list with the contents of music_list
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//helper function that populates ui_music_list with the contents of music_list
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void list_music();
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void list_music();
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//these are for OOC chat
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//these are for OOC chat
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void append_ms_chatmessage(QString f_name, QString f_message);
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void append_ms_chatmessage(QString f_name, QString f_message);
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void append_server_chatmessage(QString p_name, QString p_message);
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void append_server_chatmessage(QString p_name, QString p_message);
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//these functions handle chatmessages sequentially.
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//these functions handle chatmessages sequentially.
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//The process itself is very convoluted and merits separate documentation
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//The process itself is very convoluted and merits separate documentation
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//But the general idea is objection animation->pre animation->talking->idle
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//But the general idea is objection animation->pre animation->talking->idle
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void handle_chatmessage(QStringList *p_contents);
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void handle_chatmessage(QStringList *p_contents);
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void handle_chatmessage_2();
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void handle_chatmessage_2();
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void handle_chatmessage_3();
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void handle_chatmessage_3();
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//adds text to the IC chatlog. p_name first as bold then p_text then a newlin
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//adds text to the IC chatlog. p_name first as bold then p_text then a newlin
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//this function keeps the chatlog scrolled to the top unless there's text selected
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//this function keeps the chatlog scrolled to the top unless there's text selected
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// or the user isn't already scrolled to the top
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// or the user isn't already scrolled to the top
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void append_ic_text(QString p_text, QString p_name = "");
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void append_ic_text(QString p_text, QString p_name = "");
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//prints who played the song to IC chat and plays said song(if found on local filesystem)
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//prints who played the song to IC chat and plays said song(if found on local filesystem)
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//takes in a list where the first element is the song name and the second is the char id of who played it
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//takes in a list where the first element is the song name and the second is the char id of who played it
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void handle_song(QStringList *p_contents);
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void handle_song(QStringList *p_contents);
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void play_preanim();
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void play_preanim();
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//plays the witness testimony or cross examination animation based on argument
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//plays the witness testimony or cross examination animation based on argument
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void handle_wtce(QString p_wtce);
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void handle_wtce(QString p_wtce);
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//sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
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//sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
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//state is an number between 0 and 10 inclusive
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//state is an number between 0 and 10 inclusive
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void set_hp_bar(int p_bar, int p_state);
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void set_hp_bar(int p_bar, int p_state);
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void check_connection_received();
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void check_connection_received();
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@ -174,12 +174,12 @@ private:
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//delay before sfx plays
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//delay before sfx plays
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QTimer *sfx_delay_timer;
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QTimer *sfx_delay_timer;
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//keeps track of how long realization is visible(it's just a white square and should be visible less than a second)
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//keeps track of how long realization is visible(it's just a white square and should be visible less than a second)
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QTimer *realization_timer;
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QTimer *realization_timer;
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//times how long the blinking testimony should be shown(green one in the corner)
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//times how long the blinking testimony should be shown(green one in the corner)
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QTimer *testimony_show_timer;
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QTimer *testimony_show_timer;
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//times how long the blinking testimony should be hidden
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//times how long the blinking testimony should be hidden
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QTimer *testimony_hide_timer;
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QTimer *testimony_hide_timer;
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//every time point in char.inis times this equals the final time
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//every time point in char.inis times this equals the final time
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@ -276,7 +276,7 @@ private:
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AOMovie *ui_vp_wtce;
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AOMovie *ui_vp_wtce;
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AOMovie *ui_vp_objection;
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AOMovie *ui_vp_objection;
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QTextEdit *ui_ic_chatlog;
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QTextEdit *ui_ic_chatlog;
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AOTextArea *ui_ms_chatlog;
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AOTextArea *ui_ms_chatlog;
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AOTextArea *ui_server_chatlog;
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AOTextArea *ui_server_chatlog;
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