Fix multiple issues with screenshake code (#812)
* Major cleanup of screenshake code * Add pre-5.10 support for screenshake math * more compat, uglier too * add surprise tool * we don't need inline functions
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@ -52,6 +52,9 @@
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QParallelAnimationGroup>
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#include <QParallelAnimationGroup>
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#include <QPropertyAnimation>
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#include <QPropertyAnimation>
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#if QT_VERSION > QT_VERSION_CHECK(5, 10, 0)
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#include <QRandomGenerator> //added in Qt 5.10
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#endif
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#include <QRegExp>
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#include <QRegExp>
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#include <QScrollBar>
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#include <QScrollBar>
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#include <QTextBoundaryFinder>
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#include <QTextBoundaryFinder>
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@ -2626,33 +2626,38 @@ void Courtroom::do_screenshake()
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// This way, the animation is reset in such a way that last played screenshake
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// This way, the animation is reset in such a way that last played screenshake
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// would return to its "final frame" properly. This properly resets all UI
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// would return to its "final frame" properly. This properly resets all UI
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// elements without having to bother keeping track of "origin" positions.
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// elements without having to bother keeping track of "origin" positions.
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// Works great wit the chat text being detached from the chat box!
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// Works great with the chat text being detached from the chat box!
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screenshake_animation_group->setCurrentTime(
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screenshake_animation_group->setCurrentTime(
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screenshake_animation_group->duration());
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screenshake_animation_group->duration());
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screenshake_animation_group->clear();
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screenshake_animation_group->clear();
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QList<QWidget *> affected_list = {ui_vp_background, ui_vp_player_char,
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const QList<QWidget *> &affected_list = {ui_vp_background, ui_vp_player_char,
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ui_vp_sideplayer_char, ui_vp_chatbox};
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ui_vp_sideplayer_char, ui_vp_chatbox};
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// I would prefer if this was its own "shake" function to be honest.
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// I would prefer if this was its own "shake" function to be honest.
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foreach (QWidget *ui_element, affected_list) {
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for (QWidget *ui_element : affected_list) {
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QPropertyAnimation *screenshake_animation =
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QPropertyAnimation *screenshake_animation =
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new QPropertyAnimation(ui_element, "pos", this);
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new QPropertyAnimation(ui_element, "pos", this);
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QPoint pos_default = QPoint(ui_element->x(), ui_element->y());
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QPoint pos_default = QPoint(ui_element->x(), ui_element->y());
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int duration = 300; // How long does the screenshake last
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int duration = 300; // How long does the screenshake last
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int frequency = 20; // How often in ms is there a "jolt" frame
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int frequency = 20; // How often in ms is there a "jolt" frame
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int maxframes = duration / frequency;
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// Maximum deviation from the origin position. This is 7 pixels for a 256x192 viewport,
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int max_x = 7; // Max deviation from origin on x axis
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// so we scale that value in accordance with the current viewport height so the shake
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int max_y = 7; // Max deviation from origin on y axis
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// is roughly the same intensity regardless of viewport size. Done as a float operation for maximum accuracy.
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int max_deviation = 7 * (float(ui_viewport->height()) / 192);
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int maxframes = 15; // duration / frequency;
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screenshake_animation->setDuration(duration);
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screenshake_animation->setDuration(duration);
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for (int frame = 0; frame < maxframes; frame++) {
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for (int frame = 0; frame < maxframes; frame++) {
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double fraction = double(frame * frequency) / duration;
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double fraction = double(frame * frequency) / duration;
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int rng = qrand(); // QRandomGenerator::global()->generate();
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#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
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int rand_x = max_x - (int(rng) % (max_x * 2));
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int rand_x = max_deviation * (2 * (qrand() / (float)RAND_MAX) - 1) + 1;
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int rand_y = max_y - (int(rng + 100) % (max_y * 2));
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int rand_y = max_deviation * (2 * (qrand() / (float)RAND_MAX) - 1) + 1;
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screenshake_animation->setKeyValueAt(
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#else
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fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y));
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int rand_x = QRandomGenerator::system()->bounded(-max_deviation, max_deviation);
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int rand_y = QRandomGenerator::system()->bounded(-max_deviation, max_deviation);
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#endif
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screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y));
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}
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}
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screenshake_animation->setEndValue(pos_default);
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screenshake_animation->setEndValue(pos_default);
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screenshake_animation->setEasingCurve(QEasingCurve::Linear);
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screenshake_animation->setEasingCurve(QEasingCurve::Linear);
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