Ignore pair offset when zooming (#940)
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@ -3011,6 +3011,10 @@ void Courtroom::handle_ic_speaking()
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filename = "prosecution_speedlines";
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else
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filename = "defense_speedlines";
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// We're zooming, so hide the pair character and ignore pair offsets. This ain't about them.
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ui_vp_sideplayer_char->hide();
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ui_vp_player_char->move_and_center(0,0);
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ui_vp_speedlines->load_image(filename, m_chatmessage[CHAR_NAME], ao_app->get_chat(m_chatmessage[CHAR_NAME]));
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}
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