akashi-esquizolandia/core/include
Leifa♥ e01f0e1c57 Changed message_floodguard logic and introduced global_message_floodguard (#8)
* Changed message_floodguard logic, ...

Resolve #3

The client individual client timer was ignored in favor of the area timer as it wouldn't make a lot of sense to have 3 different timers for game messages.

* Changed message_floodguard to only affect the area in which the message was sent rather than globally. The default value is 250ms.
* Added global_message_floodguard, this restores the previous functionality of message_floodguard. The default value is 0ms.
2022-06-15 17:52:27 -05:00
..
logger Privatization rework (#2) 2022-06-15 17:52:27 -05:00
acl_roles_handler.h Added flexible ACL roles (#7) 2022-06-15 17:52:27 -05:00
advertiser.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
aoclient.h Added flexible ACL roles (#7) 2022-06-15 17:52:27 -05:00
aopacket.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
area_data.h Changed message_floodguard logic and introduced global_message_floodguard (#8) 2022-06-15 17:52:27 -05:00
config_manager.h Changed message_floodguard logic and introduced global_message_floodguard (#8) 2022-06-15 17:52:27 -05:00
data_types.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
db_manager.h Added flexible ACL roles (#7) 2022-06-15 17:52:27 -05:00
discord.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
music_manager.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
server.h Changed message_floodguard logic and introduced global_message_floodguard (#8) 2022-06-15 17:52:27 -05:00
typedefs.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
ws_client.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00
ws_proxy.h Privatization rework (#2) 2022-06-15 17:52:27 -05:00