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Leifa♥ e01f0e1c57 Changed message_floodguard logic and introduced global_message_floodguard (#8)
* Changed message_floodguard logic, ...

Resolve #3

The client individual client timer was ignored in favor of the area timer as it wouldn't make a lot of sense to have 3 different timers for game messages.

* Changed message_floodguard to only affect the area in which the message was sent rather than globally. The default value is 250ms.
* Added global_message_floodguard, this restores the previous functionality of message_floodguard. The default value is 0ms.
2022-06-15 17:52:27 -05:00
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akashi Privatization rework (#2) 2022-06-15 17:52:27 -05:00
bin Changed message_floodguard logic and introduced global_message_floodguard (#8) 2022-06-15 17:52:27 -05:00
core Changed message_floodguard logic and introduced global_message_floodguard (#8) 2022-06-15 17:52:27 -05:00
doxygen
tests Added flexible ACL roles (#7) 2022-06-15 17:52:27 -05:00
.clang-format Privatization rework (#2) 2022-06-15 17:52:27 -05:00
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akashi

A C++ server for Attorney Online 2

Build instructions

Requires Qt >= 5.10, and Qt websockets

   git clone https://github.com/AttorneyOnline/akashi
   cd akashi
   qmake
   make

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