add y offset to FL
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@ -50,7 +50,9 @@ void AOClient::pktSoftwareId(AreaData* area, int argc, QStringList argv, AOPacke
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"flipping", "customobjections", "fastloading",
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"deskmod", "evidence", "cccc_ic_support",
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"arup", "casing_alerts", "modcall_reason",
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"looping_sfx", "additive", "effects"};
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"looping_sfx", "additive", "effects",
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"y_offset"
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};
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sendPacket("PN", {QString::number(server->player_count), max_players});
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sendPacket("FL", feature_list);
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